0000 00:00:05,000 --> 00:00:10,000 YoubetCash.vip Agen Judi Online Aman & Terpercaya 000 00:00:11,000 --> 00:00:15,000 Bonus Cashback Bola 6% Bonus Rollingan 0,80% 00 00:00:16,000 --> 00:00:20,000 Welcome Bonus Rp 25.000 Extra Bonus Tambahan Withdraw Rp 2.000.000 0 00:00:21,000 --> 00:00:25,000 CashBack Mix Parlay 100% Bonus Ajak teman 45,2% 1 00:00:04,439 --> 00:00:09,139 [microphone droans] 2 00:00:09,183 --> 00:00:13,361 [static crackles] 3 00:00:13,404 --> 00:00:14,884 [machine clicking] 4 00:00:16,451 --> 00:00:21,238 [Dee] Dungeons & Dragons is a game about imagination 5 00:00:21,282 --> 00:00:24,807 but imagination needs something to work off of. 6 00:00:24,850 --> 00:00:29,333 Dungeons & Dragons is a fantasy role playing game 7 00:00:29,377 --> 00:00:33,598 and the artwork is fantastical artwork. 8 00:00:33,642 --> 00:00:36,427 [Diterlizzi] The art and the game, you can't separate it. 9 00:00:36,471 --> 00:00:40,214 You have to look at both components working together. 10 00:00:40,257 --> 00:00:42,172 There is suddenly a beholder in front of you. 11 00:00:42,216 --> 00:00:44,740 "Well, what's a beholder?" "It's a really angry onion 12 00:00:44,783 --> 00:00:48,613 with eyes and teeth and 'tentacle-y' stalks." 13 00:00:48,657 --> 00:00:50,137 And then you show them this picture. 14 00:00:50,180 --> 00:00:51,877 You cannot have Dungeons & Dragons 15 00:00:51,921 --> 00:00:53,575 without the artwork that supplements it. 16 00:00:53,618 --> 00:00:58,145 The lack of defined border to Dungeons & Dragons 17 00:00:58,188 --> 00:01:01,365 and the art form that then kind of goes along with it, 18 00:01:01,409 --> 00:01:04,455 allows for an incredible creative 19 00:01:04,499 --> 00:01:06,240 outpouring and expression. 20 00:01:06,283 --> 00:01:08,242 [Prescott] You're developing 21 00:01:08,285 --> 00:01:10,461 and being part of a whole 'nother world. 22 00:01:10,505 --> 00:01:12,942 [Quinn] Heroines and villains 23 00:01:12,985 --> 00:01:14,900 and dragons and all these 24 00:01:14,944 --> 00:01:17,077 wild fantastic animals. 25 00:01:17,120 --> 00:01:19,209 I know my mother looked at me a couple of times like, 26 00:01:19,253 --> 00:01:20,950 "You're doing what?" 27 00:01:20,993 --> 00:01:22,995 D&Dwas a perfect fit for me. 28 00:01:23,039 --> 00:01:27,130 I got to not only draw it, but make stories about it 29 00:01:27,174 --> 00:01:29,132 and scare my friends. 30 00:01:29,176 --> 00:01:32,135 Monsters and fantasy fused with gaming? 31 00:01:32,179 --> 00:01:33,963 It's just-- How could you resist? 32 00:01:34,006 --> 00:01:36,966 Why wouldn't anybody be in love with this stuff. 33 00:01:37,009 --> 00:01:39,229 D&Dart is cool. [laughs] 34 00:01:39,273 --> 00:01:42,841 It's stuff that takes you into a different world 35 00:01:42,885 --> 00:01:46,236 into a different idea of, like, how to think. 36 00:01:46,280 --> 00:01:48,978 [man] It empowered my imagination. 37 00:01:49,021 --> 00:01:51,937 All the modules, all the adventures. 38 00:01:51,981 --> 00:01:54,288 Everything was important, but the art 39 00:01:54,331 --> 00:01:56,377 was the reason why I bought a book. 40 00:01:56,420 --> 00:01:58,683 When TSR and Dungeons & Dragons 41 00:01:58,727 --> 00:02:00,946 came about, yeah, you'd go to the mall-- 42 00:02:00,990 --> 00:02:03,427 Waldenbooks or something like that, 43 00:02:03,471 --> 00:02:05,777 and you'd go into the gaming department 44 00:02:05,821 --> 00:02:09,303 and, yeah, you'd just be like, "Wow look at this new book. 45 00:02:09,346 --> 00:02:11,087 This is-- The cover is awesome." 46 00:02:11,131 --> 00:02:15,222 You know, that artwork just filled part of that void 47 00:02:15,265 --> 00:02:17,267 that wasn't getting filled anywhere else. 48 00:02:17,311 --> 00:02:18,616 It was just incredible. 49 00:02:18,660 --> 00:02:20,531 Every time I would pick something up, 50 00:02:20,575 --> 00:02:23,839 I wanted to be a part of the game 51 00:02:23,882 --> 00:02:26,450 through the artwork. What TSR and their artists 52 00:02:26,494 --> 00:02:28,191 were able to do is epic. 53 00:02:28,235 --> 00:02:30,280 You know, it's funny, you walk into a bookstore now 54 00:02:30,324 --> 00:02:31,629 or you walk into-- really any store now, 55 00:02:31,673 --> 00:02:33,544 and you're gonna see fantasy art. 56 00:02:33,588 --> 00:02:35,764 You're gonna see a dragon or a monster or something. 57 00:02:35,807 --> 00:02:37,461 They're everywhere. D&D art was kind of 58 00:02:37,505 --> 00:02:39,028 the precursor to all that stuff. 59 00:02:39,071 --> 00:02:41,073 It laid the foundation for that all to build on. 60 00:02:41,117 --> 00:02:43,685 [Jaquays] TheDungeons and Dragon brand actually went on 61 00:02:43,728 --> 00:02:47,036 to define an entire genre when art should look like. 62 00:02:47,079 --> 00:02:49,081 [Schindehette] Here was this cohesive world 63 00:02:49,125 --> 00:02:51,693 that was envisioned by all these amazing artists 64 00:02:51,736 --> 00:02:54,391 that creates a groundwork for 65 00:02:54,435 --> 00:02:55,827 where we can grow our stories from. 66 00:02:55,871 --> 00:02:57,133 Where we can grow our myths from. 67 00:02:57,177 --> 00:02:59,614 Where we can grow our heroes from. 68 00:02:59,657 --> 00:03:03,661 [LaForce] These images are more than just a product. 69 00:03:03,705 --> 00:03:06,142 They're something beyond that. 70 00:03:06,186 --> 00:03:09,101 [exciting music] 71 00:03:09,145 --> 00:03:15,107 ♪ 72 00:03:19,503 --> 00:03:23,942 When my brother Dave was going to his gaming club 73 00:03:23,986 --> 00:03:27,424 to play, you know, the latest tank battles game, 74 00:03:27,468 --> 00:03:31,123 Dungeons & Dragons showed up and they started playing this 75 00:03:31,167 --> 00:03:33,082 and he came back and told me about it 76 00:03:33,125 --> 00:03:35,258 and just the idea of it thrilled me. 77 00:03:35,302 --> 00:03:39,001 I can still remember riding with my mom 78 00:03:39,044 --> 00:03:42,787 in the car to go pick Dave up from his gaming group 79 00:03:42,831 --> 00:03:46,313 and walking into their game room and seeing for the first time 80 00:03:46,356 --> 00:03:48,706 a table with people sitting around it 81 00:03:48,750 --> 00:03:50,882 with sheets in front of them with numbers on them 82 00:03:50,926 --> 00:03:54,103 and funny dice and a game master screen 83 00:03:54,146 --> 00:03:56,540 and a guy sitting behind that running the game. 84 00:03:56,584 --> 00:03:59,456 Dungeons & Dragonswas maybe six months old at the time. 85 00:03:59,500 --> 00:04:03,591 In the beginning we were asking miniaturists-- 86 00:04:03,634 --> 00:04:05,984 because that's what this game was aimed at 87 00:04:06,028 --> 00:04:09,292 and people with a sense of playing with a figure 88 00:04:09,336 --> 00:04:11,076 on the table etc, 89 00:04:11,120 --> 00:04:13,557 We were asking them to play in their minds. 90 00:04:13,601 --> 00:04:16,995 Up until that point there was absolutely nothing like it. 91 00:04:17,039 --> 00:04:19,520 We had board games, but there'd been nothing 92 00:04:19,563 --> 00:04:22,653 that was all about telling these stories, 93 00:04:22,697 --> 00:04:26,091 these fantasy adventure stories that we had in our heads. 94 00:04:26,135 --> 00:04:29,312 It came first. It was the first to tie 95 00:04:29,356 --> 00:04:34,535 rules and interactive play to dragons and sorcery. 96 00:04:34,578 --> 00:04:38,321 Gary Gygax added magic and something different happened. 97 00:04:38,365 --> 00:04:43,021 It opened up windows to creativity that previously, 98 00:04:43,065 --> 00:04:45,328 you know, they weren't windows waiting to be opened, 99 00:04:45,372 --> 00:04:48,157 they were blank walls. He knocked windows into them. 100 00:04:48,200 --> 00:04:51,073 Playing role playing games is-- it's almost like 101 00:04:51,116 --> 00:04:55,077 making a movie together. Everybody's contributing, 102 00:04:55,120 --> 00:04:58,385 whether it's the character or what path they take. 103 00:04:58,428 --> 00:05:01,649 So, I feel the art is just one more component of that. 104 00:05:01,692 --> 00:05:03,651 [Metheney] The artwork forDungeons & Dragons 105 00:05:03,694 --> 00:05:05,392 specifically in theMonster Manual 106 00:05:05,435 --> 00:05:09,221 and these types of things offers a concise look 107 00:05:09,265 --> 00:05:13,356 at what to expect from your foe or your friend 108 00:05:13,400 --> 00:05:16,925 and that unites players in a way that, I think, 109 00:05:16,968 --> 00:05:18,796 makes it a shared experience. 110 00:05:18,840 --> 00:05:21,103 [Gallegos] InD&D you're all at a table together. 111 00:05:21,146 --> 00:05:23,714 You really do have to understand what you're seeing 112 00:05:23,758 --> 00:05:25,673 because you're all experiencing at the same time. 113 00:05:25,716 --> 00:05:27,022 You have to be seeing the same thing actually 114 00:05:27,065 --> 00:05:28,545 to even communicate about the game properly. 115 00:05:28,589 --> 00:05:31,548 Having a center rail so that everybody 116 00:05:31,592 --> 00:05:33,768 at least begins from the same point. 117 00:05:33,811 --> 00:05:39,382 [Pages] As a DM you can go on for literally an hour 118 00:05:39,426 --> 00:05:43,212 describing one, like, epic monster 119 00:05:43,255 --> 00:05:45,867 that you're about to fight and yet seven people will 120 00:05:45,910 --> 00:05:48,957 have seven different ideas of what's going on. 121 00:05:49,000 --> 00:05:51,220 And you can try as hard as you can 122 00:05:51,263 --> 00:05:55,616 to, like, put the exact idea of what you're planning 123 00:05:55,659 --> 00:05:58,140 to put in front of your players, 124 00:05:58,183 --> 00:06:01,926 but sometimes it does take just like holding something up 125 00:06:01,970 --> 00:06:06,017 and showing, like, the magnitude of it. 126 00:06:06,061 --> 00:06:08,585 If the DM says, "Well, you see a monster 127 00:06:08,629 --> 00:06:12,633 and, uh, he's got, uh, ten horns around his head." 128 00:06:12,676 --> 00:06:15,766 "Well, do they go this way or do they go this way?" 129 00:06:15,810 --> 00:06:17,551 It might not matter, but it might impact 130 00:06:17,594 --> 00:06:20,858 your decision making in which spell you choose 131 00:06:20,902 --> 00:06:23,426 or which weapon or which side of the beast 132 00:06:23,470 --> 00:06:25,080 you want to attack him from. 133 00:06:25,123 --> 00:06:27,430 Sure, there's the-- the technical aspect of it, 134 00:06:27,474 --> 00:06:30,825 but for me, personally, as somebody who's a gamer, 135 00:06:30,868 --> 00:06:33,610 really good D&Dart sets a mood. 136 00:06:33,654 --> 00:06:36,091 It gives you ideas as a player 137 00:06:36,134 --> 00:06:38,310 that you might not have had otherwise. 138 00:06:38,354 --> 00:06:41,444 [Hensley] It's important because without it, 139 00:06:41,488 --> 00:06:44,491 the narrative is less interesting perhaps. 140 00:06:44,534 --> 00:06:47,319 I think our imagination is always going to be, 141 00:06:47,363 --> 00:06:49,452 you know, compelling, 142 00:06:49,496 --> 00:06:51,149 but this makes it so much more rich. 143 00:06:51,193 --> 00:06:52,455 [Gallegos] You know, none of the scenes that 144 00:06:52,499 --> 00:06:54,283 any of the illustrators do 145 00:06:54,326 --> 00:06:57,068 are necessarily the ones that you're experiencing, 146 00:06:57,112 --> 00:06:59,549 but they are giving you the tools-- 147 00:06:59,593 --> 00:07:01,377 the mental tools, the imaginative tools, 148 00:07:01,421 --> 00:07:03,727 that you need to populate your own experience 149 00:07:03,771 --> 00:07:04,902 in your own world. 150 00:07:04,946 --> 00:07:07,165 I have an idea of the character 151 00:07:07,209 --> 00:07:08,602 that I want to play, 152 00:07:08,645 --> 00:07:11,518 but it's the art that fine tunes it 153 00:07:11,561 --> 00:07:14,608 and expounds my imagination 154 00:07:14,651 --> 00:07:17,567 to make me go even deeper into that character. 155 00:07:17,611 --> 00:07:21,136 The artist can come in and do that whole 156 00:07:21,179 --> 00:07:23,660 one picture is worth a thousand words 157 00:07:23,704 --> 00:07:26,489 and show so much more 158 00:07:26,533 --> 00:07:30,972 in a three-by-four-inch picture on a page 159 00:07:31,015 --> 00:07:35,280 then the designer can do in two pages of description. 160 00:07:35,324 --> 00:07:38,458 It shows you where you are. It shows you what you're doing. 161 00:07:38,501 --> 00:07:40,111 It shows you who you're fighting, 162 00:07:40,155 --> 00:07:42,940 where you're fighting, what you're fighting. 163 00:07:42,984 --> 00:07:44,942 The landscape, the time of day, 164 00:07:44,986 --> 00:07:47,031 the seasons where you're at, the land. 165 00:07:47,075 --> 00:07:50,121 You need visuals. You need pictures 166 00:07:50,165 --> 00:07:52,907 to be able to go, "You open up the door 167 00:07:52,950 --> 00:07:56,476 and this is what's inside. Your friend has something 168 00:07:56,519 --> 00:08:00,131 coating their armor and it's dissolving their insides. 169 00:08:00,175 --> 00:08:01,524 This is what it looks like." 170 00:08:01,568 --> 00:08:04,222 My goal was always to have art in the books 171 00:08:04,266 --> 00:08:05,789 that people would grab and flip up to go, 172 00:08:05,833 --> 00:08:07,791 "And thisis where you are." 173 00:08:07,835 --> 00:08:10,185 And people would go, "Holy crap." 174 00:08:10,228 --> 00:08:12,230 Great D&Dart is narrative. 175 00:08:12,274 --> 00:08:15,103 And what that means is it tells a story 176 00:08:15,146 --> 00:08:18,541 all within a single frame. 177 00:08:18,585 --> 00:08:21,065 It might be to try and, uh... 178 00:08:21,109 --> 00:08:24,068 give some narrative about a character. 179 00:08:24,112 --> 00:08:26,854 Like, for example, a warrior who might have 180 00:08:26,897 --> 00:08:29,857 trophy skulls hanging from his belt or something. 181 00:08:29,900 --> 00:08:31,902 So that there's something that you can look at 182 00:08:31,946 --> 00:08:34,383 that character and see that there's a history there. 183 00:08:34,426 --> 00:08:39,519 Then there's also ones that hopefully are more 184 00:08:39,562 --> 00:08:42,173 entertainment value. That often you will find 185 00:08:42,217 --> 00:08:45,002 on the cover of a module where you see 186 00:08:45,046 --> 00:08:47,091 the conflict in progress. 187 00:08:47,135 --> 00:08:49,703 I wanted to show things going good and bad 188 00:08:49,746 --> 00:08:51,269 at the same time. It's just how it goes 189 00:08:51,313 --> 00:08:53,097 when you're playingD&D. 190 00:08:53,141 --> 00:08:55,230 Someone might be having a really hard time over here, 191 00:08:55,273 --> 00:08:57,841 but your buddy's picking up the slack. 192 00:08:57,885 --> 00:09:00,104 You might win, you might lose. 193 00:09:00,148 --> 00:09:03,325 They wanted this epic scene of these adventurers 194 00:09:03,368 --> 00:09:07,416 lowering themselves down into this stone pit. 195 00:09:07,459 --> 00:09:10,593 I think the art direction for this didn't specify 196 00:09:10,637 --> 00:09:13,161 too much other than there's goblins at the bottom 197 00:09:13,204 --> 00:09:15,119 and a fighter and a sorcerer. 198 00:09:15,163 --> 00:09:17,600 Like they didn't say to add these disgusting, 199 00:09:17,644 --> 00:09:20,951 giant centipedes coming out of the gargoyle mouths, 200 00:09:20,995 --> 00:09:22,649 but I thought that would just be fun. 201 00:09:22,692 --> 00:09:25,434 Like, "Let's ratchet it up just a little bit more." 202 00:09:25,477 --> 00:09:27,436 It's not enough that this is going on. 203 00:09:27,479 --> 00:09:31,005 That's the core of what we as fantasy artists, 204 00:09:31,048 --> 00:09:33,660 I think, is... is so important 205 00:09:33,703 --> 00:09:38,447 is that we give the viewers these options. 206 00:09:38,490 --> 00:09:40,928 These Choose-Your-Own-Adventure images. 207 00:09:40,971 --> 00:09:44,932 The art, especially in those, like, smaller scenes, 208 00:09:44,975 --> 00:09:46,803 give you the sense that there is something 209 00:09:46,847 --> 00:09:48,675 bigger happening. 210 00:09:48,718 --> 00:09:51,155 That this is a moment in time that you're capturing 211 00:09:51,199 --> 00:09:53,462 in the lives of these characters, 212 00:09:53,505 --> 00:09:55,507 but there's always little bits and pieces 213 00:09:55,551 --> 00:09:58,728 that show that there is stuff that's going on 214 00:09:58,772 --> 00:10:01,731 around them, before them, after them. 215 00:10:01,775 --> 00:10:06,301 That there is a bigger world that you can find yourself in. 216 00:10:06,344 --> 00:10:11,654 For me it's that moment before things happen. 217 00:10:11,698 --> 00:10:16,616 It's that moment of time when things could go either way. 218 00:10:16,659 --> 00:10:18,530 So everything is like this boulder 219 00:10:18,574 --> 00:10:21,621 sitting on the top of a hill ready to be pushed off. 220 00:10:21,664 --> 00:10:22,883 That's kind of what Dungeons & Dragonsis about. 221 00:10:22,926 --> 00:10:24,145 It's about reading into things 222 00:10:24,188 --> 00:10:26,190 and figuring out the story for yourself. 223 00:10:26,234 --> 00:10:30,194 [Diterlizzi] It's not relaying a story that's already done 224 00:10:30,238 --> 00:10:32,240 and telling you, "Well, this happened 225 00:10:32,283 --> 00:10:33,807 and then this happened and then this happened. 226 00:10:33,850 --> 00:10:34,982 Here's the scene where it happened." 227 00:10:35,025 --> 00:10:38,463 It's saying, "This happens... 228 00:10:38,507 --> 00:10:40,509 now what are you going to do about it?" 229 00:10:40,552 --> 00:10:44,687 When there's action, there's not much emotion 230 00:10:44,731 --> 00:10:46,907 'cause action is something that happens. 231 00:10:46,950 --> 00:10:49,039 It's very spontaneous. There's no time for thinking. 232 00:10:49,083 --> 00:10:53,435 You got to react or die or win. One or the other. 233 00:10:53,478 --> 00:10:57,004 It's before an action or after an action where emotion is. 234 00:10:57,047 --> 00:10:59,267 And it's like-- there's a painting called 235 00:10:59,310 --> 00:11:01,008 Avalyne the Life Giver. 236 00:11:01,051 --> 00:11:03,706 [Lockwood] In the foreground, it's a snowy scene 237 00:11:03,750 --> 00:11:06,013 and there's a tree, and at the base of the tree 238 00:11:06,056 --> 00:11:08,929 there is a fighter who's been laid out, clubbed. 239 00:11:08,972 --> 00:11:11,758 And there's a cleric preparing to heal him 240 00:11:11,801 --> 00:11:13,847 and then you see footprints off over the hill 241 00:11:13,890 --> 00:11:16,284 and in the distant treeline there's a giant 242 00:11:16,327 --> 00:11:18,852 towering above it with his club over his shoulder. 243 00:11:18,895 --> 00:11:20,680 And the storytelling in that is so... 244 00:11:20,723 --> 00:11:22,725 epic and intimate at the same time. 245 00:11:22,769 --> 00:11:25,162 My involvement in games right now is with 246 00:11:25,206 --> 00:11:28,383 the retro gaming community. So we're talking with people 247 00:11:28,426 --> 00:11:33,257 who are playing games as they were played in 1978, 1979. 248 00:11:33,301 --> 00:11:37,218 So they're looking to recreate that first love experience. 249 00:11:37,261 --> 00:11:41,439 And if you can go back in time and find an image... 250 00:11:41,483 --> 00:11:44,921 a good image, that really tells that story 251 00:11:44,965 --> 00:11:48,533 about that first love and that is that Trampier piece. 252 00:11:48,577 --> 00:11:50,535 [Taylor] When you go First Edition Dungeons & Dragons 253 00:11:50,579 --> 00:11:52,886 Players Handbook, he showed you D&D. 254 00:11:52,929 --> 00:11:56,324 I think the reason why it's effective 255 00:11:56,367 --> 00:11:58,543 is because this is where I wanna go. 256 00:11:58,587 --> 00:12:00,720 You know, I want to see this. 257 00:12:00,763 --> 00:12:03,113 -I want to steal this jewel. -[laughter] 258 00:12:03,157 --> 00:12:05,725 I think, "What happened in that room?" 259 00:12:05,768 --> 00:12:07,639 Like, "What did those people kill? 260 00:12:07,683 --> 00:12:10,077 What is that on the altar? Why is that on the altar? 261 00:12:10,120 --> 00:12:11,818 Where did they come from? Where are they going? 262 00:12:11,861 --> 00:12:14,298 What happens when they take the eyeball out?" 263 00:12:14,342 --> 00:12:18,346 I think that cover has the most story 264 00:12:18,389 --> 00:12:20,478 wrapped up in that little picture. 265 00:12:20,522 --> 00:12:24,613 ♪ 266 00:12:24,656 --> 00:12:27,616 I think that D&Dart opened up a door 267 00:12:27,659 --> 00:12:29,357 that wasn't necessarily there before. 268 00:12:29,400 --> 00:12:31,402 I mean, sure, you had Frazetta, you had N.C. Wyeth, 269 00:12:31,446 --> 00:12:33,970 you had a few notable standouts, but, um... 270 00:12:34,014 --> 00:12:37,757 you really didn't have that full genre yet. 271 00:12:37,800 --> 00:12:40,455 Obviously, you know, imaginative imagery 272 00:12:40,498 --> 00:12:43,458 has been prevalent in art as long as there's been art. 273 00:12:43,501 --> 00:12:45,808 There there's never not been a time of fantasy. 274 00:12:45,852 --> 00:12:48,811 It just have had a different-- a different face over the years. 275 00:12:48,855 --> 00:12:52,075 The fantasy art that we know of today, 276 00:12:52,119 --> 00:12:54,774 as Contemporary Fantasy Art, goes back to 277 00:12:54,817 --> 00:12:57,341 the Medieval Renaissance period. 278 00:12:57,385 --> 00:13:00,344 The Baroque Era of art where you have 279 00:13:00,388 --> 00:13:02,825 visual representations of good versus evil. 280 00:13:02,869 --> 00:13:05,262 Where there's little demons creeping out 281 00:13:05,306 --> 00:13:08,135 under the bed next to the woman who's giving birth 282 00:13:08,178 --> 00:13:11,747 to a demon baby or, uh, you know, a nobleman 283 00:13:11,791 --> 00:13:13,488 who's slaying a dragon. 284 00:13:13,531 --> 00:13:16,839 It's an illustrator producing a product for a client 285 00:13:16,883 --> 00:13:20,538 to exact an emotional response from the audience. 286 00:13:20,582 --> 00:13:22,018 It's all fantasy art. 287 00:13:22,062 --> 00:13:25,674 When we talk about kind of Contemporary Fantasy 288 00:13:25,717 --> 00:13:28,808 or Imaginative Art really we're kind of starting 289 00:13:28,851 --> 00:13:32,724 late 1800's moving through the 19th century 290 00:13:32,768 --> 00:13:35,205 with things like the Romantics, the Pre-Raphaelites, 291 00:13:35,249 --> 00:13:38,382 some of the Victorian artists, the Edwardians, 292 00:13:38,426 --> 00:13:41,690 and then really you get a real flowering 293 00:13:41,733 --> 00:13:44,867 of illustration right around and shortly after 294 00:13:44,911 --> 00:13:47,783 the turn of the century which is often known 295 00:13:47,827 --> 00:13:49,611 as the Golden Age of Illustration. 296 00:13:49,654 --> 00:13:53,658 It's the artists like Arthur Rackham, Edmund Dulac, 297 00:13:53,702 --> 00:13:56,879 N.C. Wyeth. World War I. 298 00:13:56,923 --> 00:13:59,360 That's kind of the beginning of the decline 299 00:13:59,403 --> 00:14:01,362 of the Golden Age of Illustration. 300 00:14:01,405 --> 00:14:03,886 Particularly imaginative illustration because 301 00:14:03,930 --> 00:14:06,846 after World War I the public largely lost 302 00:14:06,889 --> 00:14:10,762 its appetite for light-hearted fantasy sorts of things. 303 00:14:10,806 --> 00:14:14,679 So at that point, that tradition kind of stalls 304 00:14:14,723 --> 00:14:17,204 and Frazetta picks it back up again. 305 00:14:17,247 --> 00:14:21,556 Frazetta's first Conancovers came out and I saw those 306 00:14:21,599 --> 00:14:25,908 and that was an epiphany moment. It's... 307 00:14:25,952 --> 00:14:29,912 I thought, "That's it. That's what I'm trying to find." 308 00:14:29,956 --> 00:14:33,046 [Phoenix] Conan, giant snake coming in 309 00:14:33,089 --> 00:14:34,874 from between his legs looking at him. 310 00:14:34,917 --> 00:14:37,789 Conan, on top of a mountain of skulls, 311 00:14:37,833 --> 00:14:41,358 a woman in a slave dress wrapped around his leg. 312 00:14:41,402 --> 00:14:44,405 Conan--[laughs] and friends, 313 00:14:44,448 --> 00:14:48,017 in that big battle with all of the dead people 314 00:14:48,061 --> 00:14:49,976 underneath him and he's got, I think, 315 00:14:50,019 --> 00:14:51,760 a sword or axe or something 316 00:14:51,803 --> 00:14:54,894 and he's raising it like this and there's lightning. 317 00:14:54,937 --> 00:14:58,114 Frank's greatest strength is his ability to be dynamic. 318 00:14:58,158 --> 00:15:02,510 To produce movement and energy and suppressed energy 319 00:15:02,553 --> 00:15:06,209 and potential energy. It just put his paintings 320 00:15:06,253 --> 00:15:09,778 on an entirely different kind of category 321 00:15:09,821 --> 00:15:12,389 from what people were used to seeing. 322 00:15:12,433 --> 00:15:15,566 And it had a huge impact on the public, 323 00:15:15,610 --> 00:15:19,005 on the marketplace, on publishers, 324 00:15:19,048 --> 00:15:23,357 and on all of the artists who came after Frank. 325 00:15:23,400 --> 00:15:26,838 [LaForce] Here is a piece of mine that I did to get the job 326 00:15:26,882 --> 00:15:30,364 at TSR basically and it was my attempt 327 00:15:30,407 --> 00:15:32,496 at doing a Frank Frazetta piece. 328 00:15:32,540 --> 00:15:36,109 I thought I could draw like Frank Frazetta at age 19. 329 00:15:36,152 --> 00:15:41,201 -Eat your hearts out. -Prior to Dungeons & Dragons, 330 00:15:41,244 --> 00:15:45,379 fantasy was almost a non-element. 331 00:15:45,422 --> 00:15:48,773 The first fantasy I was ever really introduced to 332 00:15:48,817 --> 00:15:52,864 was when I bought the Ballantine Edition 333 00:15:52,908 --> 00:15:57,695 of The Hobbit and it had the Tolkien art 334 00:15:57,739 --> 00:16:00,960 in an oval on the cover with this weird looking tree 335 00:16:01,003 --> 00:16:03,788 and flamingos. I was very underwhelmed. 336 00:16:03,832 --> 00:16:06,008 -[laughs] -I think in a lot of ways 337 00:16:06,052 --> 00:16:08,141 we took what we considered that birthplace of fantasy, 338 00:16:08,184 --> 00:16:10,099 literature, and brought it into D&D 339 00:16:10,143 --> 00:16:13,059 and then created this art form 340 00:16:13,102 --> 00:16:15,017 that took in all the archetypes. 341 00:16:15,061 --> 00:16:18,020 [Elmore] That male thing of just being the hero 342 00:16:18,064 --> 00:16:20,109 and charging in and maybe a woman that could kick butt 343 00:16:20,153 --> 00:16:22,068 and take names right there with you 344 00:16:22,111 --> 00:16:23,721 and just as tough as you were, it's like ultimate fantasy. 345 00:16:23,765 --> 00:16:26,289 I think once D&Dcame out and-- 346 00:16:26,333 --> 00:16:28,465 and we started painting the stuff, 347 00:16:28,509 --> 00:16:31,642 it sparked the imaginations of generations. 348 00:16:31,686 --> 00:16:33,253 It was primed for this. 349 00:16:33,296 --> 00:16:36,908 And suddenly it was this entire new audience 350 00:16:36,952 --> 00:16:40,651 that we could expose not only our art, 351 00:16:40,695 --> 00:16:43,524 but just the whole tradition of fantastical illustration to. 352 00:16:43,567 --> 00:16:47,180 [Wilshire] As far as kind of a market place 353 00:16:47,223 --> 00:16:50,052 that the TSR artists were coming into 354 00:16:50,096 --> 00:16:51,880 when they're starting. 355 00:16:51,923 --> 00:16:54,187 You know, they're really kind of starting with-- 356 00:16:54,230 --> 00:16:57,581 with kind of a broad stroke. 357 00:16:57,625 --> 00:17:02,325 There really isn't, you know, an established thing 358 00:17:02,369 --> 00:17:05,502 at that point that everybody is expecting them to do. 359 00:17:05,546 --> 00:17:07,069 And, "Oh, yes." 360 00:17:07,113 --> 00:17:08,810 You know, "Fantasy art should look like this." 361 00:17:08,853 --> 00:17:10,855 At that point there really wasn't 362 00:17:10,899 --> 00:17:12,553 a "fantasy art should look like this." 363 00:17:12,596 --> 00:17:16,644 When TSR started they did all their own artwork. 364 00:17:16,687 --> 00:17:19,081 In the very early days, they were just using people 365 00:17:19,125 --> 00:17:20,952 like right out of high school or whatever. 366 00:17:20,996 --> 00:17:24,826 Just kids that they knew. Tracy Lesch or Greg Bell. 367 00:17:24,869 --> 00:17:26,480 I mean, these are people that are people that-- 368 00:17:26,523 --> 00:17:29,744 they were young, young, young, young high schoolers 369 00:17:29,787 --> 00:17:31,789 or just out of high school, you know? 370 00:17:31,833 --> 00:17:35,924 [Dee] I grew up in a little town in Northern Illinois 371 00:17:35,967 --> 00:17:38,448 in the far, deep Chicago suburbs, 372 00:17:38,492 --> 00:17:40,581 that was about a one half-hour drive 373 00:17:40,624 --> 00:17:42,278 south of Lake Geneva, Wisconsin, 374 00:17:42,322 --> 00:17:44,976 which is where the Dungeon Hobby Shop was located. 375 00:17:45,020 --> 00:17:46,935 In those days, they were in a-- 376 00:17:46,978 --> 00:17:48,806 basically a converted house. On the lower floor 377 00:17:48,850 --> 00:17:50,895 was the Dungeon Hobby Shop and the upper floor 378 00:17:50,939 --> 00:17:52,723 was the offices of TSR. 379 00:17:52,767 --> 00:17:54,812 My first professionally published work 380 00:17:54,856 --> 00:17:58,599 is in Dragon Magazinenumber six 'cause we used to go up, 381 00:17:58,642 --> 00:18:00,644 say once a month, to the Dungeon Hobby Shop 382 00:18:00,688 --> 00:18:03,125 and see what was new and I would show them my drawings 383 00:18:03,169 --> 00:18:04,648 and they were interested. 384 00:18:04,692 --> 00:18:06,520 There were no rules. If we liked it we ran it. 385 00:18:06,563 --> 00:18:08,696 If I thought he was good and he sent me a bunch 386 00:18:08,739 --> 00:18:10,915 of Homeric Greek stuff, but I thought it was good 387 00:18:10,959 --> 00:18:14,136 I might write him and say, "Hey, how are you at medieval?" 388 00:18:14,180 --> 00:18:16,965 And encourage him to send me a few medieval-looking guys. 389 00:18:17,008 --> 00:18:18,967 And I found a few guys that way. 390 00:18:19,010 --> 00:18:21,187 [Parkinson] So it was really just for people 391 00:18:21,230 --> 00:18:23,580 who love to do it and wanted to make something 392 00:18:23,624 --> 00:18:25,408 others could love to do as well. 393 00:18:25,452 --> 00:18:28,368 It feels like that, you know? And I think, at the same time, 394 00:18:28,411 --> 00:18:30,152 that's part of the charm. 395 00:18:30,196 --> 00:18:32,241 [Wham] We would, you know, get these assignments 396 00:18:32,285 --> 00:18:33,938 generally from Gary and he'd say, 397 00:18:33,982 --> 00:18:35,853 "I want you to do this." 398 00:18:35,897 --> 00:18:38,465 And he'd make a little sketch or something on a piece of paper. 399 00:18:38,508 --> 00:18:42,295 And then we would do whatever it is he wanted done 400 00:18:42,338 --> 00:18:45,167 to make the monster whatever he did. 401 00:18:45,211 --> 00:18:48,649 The work was raw. The work was not really defined 402 00:18:48,692 --> 00:18:50,477 and a lot of times you'd look at the stuff and go, 403 00:18:50,520 --> 00:18:52,827 "I'm not exactly sure what I'm looking at." 404 00:18:52,870 --> 00:18:55,221 So it left a lot of room for the imagination. 405 00:18:55,264 --> 00:18:56,613 [Horsley] Thought, "What is this rust monster? 406 00:18:56,657 --> 00:18:58,311 What is this weird thing?" 407 00:18:58,354 --> 00:19:00,226 Or, "What is that?" You know, "A gelatinous cube?" 408 00:19:00,269 --> 00:19:01,966 I think a gelatinous cube is fantastic. 409 00:19:02,010 --> 00:19:04,665 It's giving you information about the world. 410 00:19:04,708 --> 00:19:07,624 It's giving you permission to use your imagination. 411 00:19:07,668 --> 00:19:10,366 [Phoenix] I was always fascinated with 412 00:19:10,410 --> 00:19:12,542 the black and white art in theMonster's Manual 413 00:19:12,586 --> 00:19:14,196 and the books. They were so... 414 00:19:14,240 --> 00:19:18,200 small and specific and they communicated so much. 415 00:19:18,244 --> 00:19:20,420 They fed so much of my imagination in these 416 00:19:20,463 --> 00:19:22,117 little, tiny drawings. 417 00:19:22,161 --> 00:19:24,859 And especially now with all these amazing, wicked, 418 00:19:24,902 --> 00:19:28,123 full-color murals ofDungeons & Dragons. 419 00:19:28,167 --> 00:19:33,955 I prefer that really simple way of communicating fantasy. 420 00:19:33,998 --> 00:19:36,262 So I think they looked at them like textbooks 421 00:19:36,305 --> 00:19:41,615 versus this visual guide to an imaginary world 422 00:19:41,658 --> 00:19:44,574 created by. you know, Gary Gygax and Dave Arneson. 423 00:19:44,618 --> 00:19:47,229 [LaForce] The manuscript would just be type 424 00:19:47,273 --> 00:19:49,753 and then it would stop and there would be 425 00:19:49,797 --> 00:19:52,582 blank space and we'd be given that and say, 426 00:19:52,626 --> 00:19:55,977 "Okay, here's a blank space. Fill the hole." 427 00:19:56,020 --> 00:19:58,066 Sometimes we'd want the illustration to go between 428 00:19:58,109 --> 00:20:00,068 two columns. Sometimes it would be just 429 00:20:00,111 --> 00:20:02,113 in the column or we could get a half page 430 00:20:02,157 --> 00:20:05,204 at the bottom or we'd split it up into small one at the bottom, 431 00:20:05,247 --> 00:20:07,771 small one at the top. So we got to make that decision. 432 00:20:07,815 --> 00:20:11,210 If there were descriptions about something 433 00:20:11,253 --> 00:20:14,125 you had to go according to the description, 434 00:20:14,169 --> 00:20:17,172 but mostly it was, "Well, we need a picture 435 00:20:17,216 --> 00:20:20,741 of someone holding a staff. Make it fit." 436 00:20:20,784 --> 00:20:24,353 What I liked to do is... I didn't have a light table. 437 00:20:24,397 --> 00:20:28,052 So I used paper that I could see through 438 00:20:28,096 --> 00:20:31,882 and after I'd drawn something that I didn't quite like 439 00:20:31,926 --> 00:20:34,929 I would then put another sheet of paper over it 440 00:20:34,972 --> 00:20:36,931 and redraw it and make it the way I liked it. 441 00:20:36,974 --> 00:20:41,240 The good artists were just masters at that craft 442 00:20:41,283 --> 00:20:44,243 of creating fantastic black and white artwork. 443 00:20:44,286 --> 00:20:48,464 To create depth and volume 444 00:20:48,508 --> 00:20:50,466 with black and white. 445 00:20:50,510 --> 00:20:53,208 On and off, there or not. 446 00:20:53,252 --> 00:20:56,255 One piece that I really remember 447 00:20:56,298 --> 00:21:00,694 that amazed me was Jim Roslof's full-page drawing 448 00:21:00,737 --> 00:21:03,827 of Thor fromDeities & Demigods. 449 00:21:03,871 --> 00:21:07,266 He's like swinging his hammer and there's like mist 450 00:21:07,309 --> 00:21:09,572 or clouds or something all around him. 451 00:21:09,616 --> 00:21:13,184 And it has, you know, his style which has always been 452 00:21:13,228 --> 00:21:19,103 this sort of Celtic-influenced detailed yet abstract 453 00:21:19,147 --> 00:21:22,237 -kind of stuff. -Jim's artwork was-- 454 00:21:22,281 --> 00:21:26,067 first it was unique because he wasn't constricted 455 00:21:26,110 --> 00:21:28,852 by normal proportions. 456 00:21:28,896 --> 00:21:30,724 He liked to exaggerate. 457 00:21:30,767 --> 00:21:35,685 So he was able to stylize it more than just to make it 458 00:21:35,729 --> 00:21:39,167 realistic which is, obviously, what the fantasy was about. 459 00:21:39,210 --> 00:21:42,039 And Jim was already very good at being able 460 00:21:42,083 --> 00:21:45,129 to do foreshortening and make it impactful. 461 00:21:45,173 --> 00:21:46,392 [LaForce] This is one of my original 462 00:21:46,435 --> 00:21:48,132 Jim Rosloff's that I have. 463 00:21:48,176 --> 00:21:51,353 Most of the other artists that you kind of think about 464 00:21:51,397 --> 00:21:53,486 as great painters, 465 00:21:53,529 --> 00:21:55,879 Jim was a great black and white artist. 466 00:21:55,923 --> 00:21:59,013 I always felt that he was one of the more 467 00:21:59,056 --> 00:22:03,191 underrated artists, underappreciated artists at TSR. 468 00:22:03,234 --> 00:22:05,846 It's not like a super tight drawing, you know? 469 00:22:05,889 --> 00:22:07,326 It's very fluid. 470 00:22:07,369 --> 00:22:09,197 A lot of movement and feel through it. 471 00:22:09,240 --> 00:22:11,199 That's why he's one of my favorites. 472 00:22:11,242 --> 00:22:14,245 Dave Trampier-- Tramp, my buddy. 473 00:22:14,289 --> 00:22:17,074 I think he did as much to fantasy art 474 00:22:17,118 --> 00:22:20,904 as Frazetta did for heroic fantasy art. 475 00:22:20,948 --> 00:22:23,733 I think Tramp did for the rest of us gaming art. 476 00:22:23,777 --> 00:22:25,909 He said we get to have fun, we get to stick 477 00:22:25,953 --> 00:22:28,651 our tongue in our cheek and still not 478 00:22:28,695 --> 00:22:30,479 break the mold or the milieu. 479 00:22:30,523 --> 00:22:32,438 [Horsley] The wizard galloping down the street firing off 480 00:22:32,481 --> 00:22:34,265 the magic missile, you know? 481 00:22:34,309 --> 00:22:36,093 And it sort of sells you something about 482 00:22:36,137 --> 00:22:39,140 those sort of worlds. Those sort of fantasy worlds. 483 00:22:39,183 --> 00:22:41,534 They weren't Tolkien-esque in the sense of being 484 00:22:41,577 --> 00:22:45,581 really dark and grim, you know, there was a lightness in them. 485 00:22:45,625 --> 00:22:48,976 [Wham] I would watch him draw things and I would just... 486 00:22:49,019 --> 00:22:52,022 "Oh, my God, he's so good because, you know, 487 00:22:52,066 --> 00:22:55,635 he'd, just miraculously, what would look like a little lump, 488 00:22:55,678 --> 00:22:58,159 suddenly turned into this wonderful thing. 489 00:22:58,202 --> 00:23:01,162 [LaForce] This is one of my favorite pieces which is 490 00:23:01,205 --> 00:23:05,035 The God of the Lizard Men. I wanted to do a drawing 491 00:23:05,079 --> 00:23:07,908 that was like a Dave Trampier drawing. 492 00:23:07,951 --> 00:23:09,866 That's who I was thinking of at the time 493 00:23:09,910 --> 00:23:12,391 and I think I did a pretty good job 494 00:23:12,434 --> 00:23:14,567 on doing something that kind of looked like 495 00:23:14,610 --> 00:23:16,656 something that Trampier would do. 496 00:23:16,699 --> 00:23:18,701 [Wilshire] I think Dave Sutherland was probably 497 00:23:18,745 --> 00:23:22,618 actually the strongest technical artist 498 00:23:22,662 --> 00:23:26,448 in terms of being the best draftsman among the bunch 499 00:23:26,492 --> 00:23:28,494 from a kind of a traditional perspective. 500 00:23:28,537 --> 00:23:30,626 I'm thinking of things like thePaladin In Hell. 501 00:23:30,670 --> 00:23:34,064 That would be a perfectly fine and effective 502 00:23:34,108 --> 00:23:37,285 black and white illustration in 2018. 503 00:23:37,328 --> 00:23:38,982 You can read the Paladin in Hellillustration 504 00:23:39,026 --> 00:23:40,593 in lots of different ways. 505 00:23:40,636 --> 00:23:43,378 Is he some sort of like completely foolhardy, 506 00:23:43,422 --> 00:23:46,250 reckless guy who-- it's like some sort of 507 00:23:46,294 --> 00:23:47,861 suicide mission. He's going in there. 508 00:23:47,904 --> 00:23:49,558 It's a kamikaze attack. So what? 509 00:23:49,602 --> 00:23:51,473 He's gonna go down, but he's gonna take 510 00:23:51,517 --> 00:23:53,910 so many of these devils and demons with him. 511 00:23:53,954 --> 00:23:55,259 Or is there actually something like, 512 00:23:55,303 --> 00:23:57,305 "Wow, this guy must be so awesomely hard 513 00:23:57,348 --> 00:23:59,916 that he on his own could go into this environment 514 00:23:59,960 --> 00:24:01,918 and he's gonna somehow come out?" 515 00:24:01,962 --> 00:24:06,270 ♪ 516 00:24:06,314 --> 00:24:09,752 So when I got to TSR's art department, 517 00:24:09,796 --> 00:24:11,580 um, things had changed. 518 00:24:11,624 --> 00:24:13,234 They had gotten a lot more successful. 519 00:24:13,277 --> 00:24:16,019 There was a place called the Hotel Claire with a bar 520 00:24:16,063 --> 00:24:17,978 on the main street that I would go to 521 00:24:18,021 --> 00:24:19,675 and occasionally have a beer. 522 00:24:19,719 --> 00:24:23,462 The hotel was for sale and TSR was doing well enough. 523 00:24:23,505 --> 00:24:25,594 They bought the whole darn hotel, 524 00:24:25,638 --> 00:24:28,336 but then the place that used to be the bar 525 00:24:28,379 --> 00:24:31,382 on Main Street was the new Dungeon Hobby Shop 526 00:24:31,426 --> 00:24:34,385 and then upstairs, where the hotel was, 527 00:24:34,429 --> 00:24:36,170 were the TSR offices. 528 00:24:36,213 --> 00:24:39,129 [Otus] It was an old building with like slanted floors 529 00:24:39,173 --> 00:24:40,696 and I thought it was really cool. 530 00:24:40,740 --> 00:24:44,874 Literally rooms where-- that were sagging 531 00:24:44,918 --> 00:24:47,268 that we didn't use 'cause we were afraid 532 00:24:47,311 --> 00:24:50,358 -they were going to cave in. -There was a false ceiling 533 00:24:50,401 --> 00:24:53,404 and, uh, I can't remember who it was, 534 00:24:53,448 --> 00:24:56,756 I think it was maybe Erol Otus was wandering around up there 535 00:24:56,799 --> 00:24:58,845 and he stepped on something he shouldn't have stepped on 536 00:24:58,888 --> 00:25:03,066 and his feet came down hanging out from the ceiling. 537 00:25:03,110 --> 00:25:05,721 We were on the third floor. It wasn't a very large office. 538 00:25:05,765 --> 00:25:08,724 We each had a drawing table. 539 00:25:08,768 --> 00:25:11,335 Um, and it was pretty spartan, but in the months to come 540 00:25:11,379 --> 00:25:14,338 we added several artists and moved to the second floor 541 00:25:14,382 --> 00:25:16,297 and that was a much larger space. 542 00:25:16,340 --> 00:25:19,082 It was never like we were in this isolated group 543 00:25:19,126 --> 00:25:20,997 or this isolated place. 544 00:25:21,041 --> 00:25:24,044 Our place was always, always had people coming through. 545 00:25:24,087 --> 00:25:28,352 A woman from the PR department comes by with this man 546 00:25:28,396 --> 00:25:32,008 and his two boys and the PR lady starts asking me questions 547 00:25:32,052 --> 00:25:33,923 about my educational background. 548 00:25:33,967 --> 00:25:35,838 She said, "So you finished high school 549 00:25:35,882 --> 00:25:38,101 and everything right?" I said, "Well, you know, 550 00:25:38,145 --> 00:25:40,974 I got out after a year-and-half 'cause I wanted 551 00:25:41,017 --> 00:25:43,367 to go to art school." She gave me a little frown and just, 552 00:25:43,411 --> 00:25:45,065 "Yeah, so you--you went to art school 553 00:25:45,108 --> 00:25:46,762 and you finished that right?" "Well, it was 554 00:25:46,806 --> 00:25:49,330 a three year course and after a year-and-a-half 555 00:25:49,373 --> 00:25:51,637 I got the job here." And she kind of like 556 00:25:51,680 --> 00:25:53,769 gave me a sneer and moved on. 557 00:25:53,813 --> 00:25:57,251 I found out later that what was happening is 558 00:25:57,294 --> 00:26:00,602 this guy's kids were not doing their schoolwork 559 00:26:00,646 --> 00:26:03,344 because they were playing too muchDungeons & Dragons. 560 00:26:03,387 --> 00:26:05,999 And I was supposed to be the voice 561 00:26:06,042 --> 00:26:07,783 of the importance of education. 562 00:26:07,827 --> 00:26:12,440 The culture at TSR was--was incredible in that 563 00:26:12,483 --> 00:26:15,138 it was very creative because, again, a lot of this-- 564 00:26:15,182 --> 00:26:17,706 nothing had existed before like this. 565 00:26:17,750 --> 00:26:20,361 So we were creating it all at the same time. 566 00:26:20,404 --> 00:26:23,886 [Wham] TSR was just a wonderful place to be 567 00:26:23,930 --> 00:26:26,976 because it wasn't like a normal job 568 00:26:27,020 --> 00:26:30,632 because we were all doing something that we liked. 569 00:26:30,676 --> 00:26:32,416 And everybody was my friend. 570 00:26:32,460 --> 00:26:36,682 The only thing that was at all kind of corporate about it 571 00:26:36,725 --> 00:26:38,858 is there was a time clock. 572 00:26:38,901 --> 00:26:42,601 So you had to punch in and out and nobody liked that. 573 00:26:42,644 --> 00:26:45,038 It was very liberating to be in a position 574 00:26:45,081 --> 00:26:47,780 of where you were basically given carte blanche 575 00:26:47,823 --> 00:26:50,217 to do what you want to do if you got your work done. 576 00:26:50,260 --> 00:26:53,786 So some of us would come in and work regular business hours. 577 00:26:53,829 --> 00:26:56,049 There were several people that worked from home. 578 00:26:56,092 --> 00:26:58,442 There were several people that would go on these binges 579 00:26:58,486 --> 00:27:02,098 and put in 10, 12, uh, 14 hours in a row. 580 00:27:02,142 --> 00:27:04,448 [LaForce] I used to go to work 581 00:27:04,492 --> 00:27:06,668 and get there before anybody else. 582 00:27:06,712 --> 00:27:10,454 I used to jump on the dumpster, get onto the fire escape, 583 00:27:10,498 --> 00:27:13,153 and I would leave my window open to my office 584 00:27:13,196 --> 00:27:14,850 because I didn't have keys to the place. 585 00:27:14,894 --> 00:27:17,418 And I would let myself in and I'd be drawing 586 00:27:17,461 --> 00:27:18,898 before anybody else got there. 587 00:27:18,941 --> 00:27:21,335 I can't think of a better work environment 588 00:27:21,378 --> 00:27:22,945 that I could have been in. 589 00:27:22,989 --> 00:27:25,600 I had nothing to compare to it. It just seemed like... 590 00:27:25,644 --> 00:27:27,689 it was the only thing I ever knew. 591 00:27:27,733 --> 00:27:29,735 So it just seemed totally natural to me. 592 00:27:29,778 --> 00:27:33,477 We all talked amongst ourselves, joked amongst ourselves. 593 00:27:33,521 --> 00:27:37,177 We all got along even though some personnel would change up 594 00:27:37,220 --> 00:27:40,571 now and again, you know, most personalities clicked. 595 00:27:40,615 --> 00:27:43,836 So the artists kind of fed off each other. 596 00:27:43,879 --> 00:27:46,360 We were certainly pushing each other to do better 597 00:27:46,403 --> 00:27:49,102 and to do well and to come up with crazy ideas. 598 00:27:49,145 --> 00:27:52,714 That was a lot of fun hearing their ideas for creatures. 599 00:27:52,758 --> 00:27:56,675 I remember The Lost Shrine of Tamoachan 600 00:27:56,718 --> 00:27:59,503 when describing the Gibbering Mouther 601 00:27:59,547 --> 00:28:01,288 Jeff Leason would make a strange sound 602 00:28:01,331 --> 00:28:04,247 which was something like, "Bleee bleee bleee." 603 00:28:04,291 --> 00:28:06,946 [Quinn] So if we were doing a module, we would get 604 00:28:06,989 --> 00:28:09,557 a full understanding of the story and the importance 605 00:28:09,600 --> 00:28:12,473 of what illustrations were the most critical. 606 00:28:12,516 --> 00:28:15,171 [Otus] And the subject matter would sometimes be, 607 00:28:15,215 --> 00:28:17,739 "We need this specific thing from you." 608 00:28:17,783 --> 00:28:20,742 But sometimes it would be a group of illustrations 609 00:28:20,786 --> 00:28:23,092 that needed to be done and we would divide them up. 610 00:28:23,136 --> 00:28:24,877 If it was like the Monster Manual, 611 00:28:24,920 --> 00:28:27,575 very often we were given, "Okay, here is the next 612 00:28:27,618 --> 00:28:31,753 ten monsters and it's in under the letter B." 613 00:28:31,797 --> 00:28:34,451 And then you'd finish them, and by the time you got back in, 614 00:28:34,495 --> 00:28:36,932 it was maybe some other people had done 'em 615 00:28:36,976 --> 00:28:38,891 and you now had collected from D into F. 616 00:28:38,934 --> 00:28:40,762 So, when you look at the Monster Manual 617 00:28:40,806 --> 00:28:42,764 you'll actually see that there is a series 618 00:28:42,808 --> 00:28:45,114 of illustrations that were done and then some other artist 619 00:28:45,158 --> 00:28:47,290 would pick them up and then they would do a series 620 00:28:47,334 --> 00:28:49,902 -and then the next person. -Through most of the time there 621 00:28:49,945 --> 00:28:51,599 I would just do anything at all. 622 00:28:51,642 --> 00:28:53,035 It was all great. 623 00:28:53,079 --> 00:28:55,516 I think the one time that I really, really 624 00:28:55,559 --> 00:28:57,736 had a strong preference was for 625 00:28:57,779 --> 00:29:00,826 the Cthulu mythos in Deities & Demigods. 626 00:29:00,869 --> 00:29:04,612 Deities & Demigods included several mythos. 627 00:29:04,655 --> 00:29:08,398 Some from fiction authors including Lovecraft, 628 00:29:08,442 --> 00:29:12,315 but as it turns out, TSR didn't actually have 629 00:29:12,359 --> 00:29:15,754 the rights to do some of those copyrighted materials. 630 00:29:15,797 --> 00:29:18,017 One of the genres that was removed from 631 00:29:18,060 --> 00:29:20,280 Deities & Demigods was the Cthulu mythos 632 00:29:20,323 --> 00:29:22,978 and, so, I was disappointed that more people weren't able 633 00:29:23,022 --> 00:29:25,415 to see it, but in a way it created 634 00:29:25,459 --> 00:29:28,114 a certain amount of buzz around it 635 00:29:28,157 --> 00:29:30,899 and so hopefully some people have sought it out. 636 00:29:30,943 --> 00:29:33,946 The assignments that I disliked the most 637 00:29:33,989 --> 00:29:38,167 were the maps. And the maps were very technical 638 00:29:38,211 --> 00:29:40,604 and they had to be very precise and there were other people 639 00:29:40,648 --> 00:29:42,519 that were better at it than I was. 640 00:29:42,563 --> 00:29:47,394 I said, "I don't care. I'll--I'll do maps." You know? 641 00:29:47,437 --> 00:29:48,743 That's the job. I love coming here 642 00:29:48,787 --> 00:29:50,614 and drawing anything, you know? 643 00:29:50,658 --> 00:29:53,443 I was starting to come up with all this different symbology 644 00:29:53,487 --> 00:29:56,185 for the maps. So, you know, if we needed 645 00:29:56,229 --> 00:29:58,753 a one-way secret door I had to come up with 646 00:29:58,797 --> 00:30:00,711 what a one-way secret door was gonna to look like. 647 00:30:00,755 --> 00:30:03,323 If I was gonna, you know, do a barred window, 648 00:30:03,366 --> 00:30:05,194 "Well, what's that gonna look like on a map? 649 00:30:05,238 --> 00:30:08,110 And then we had to start doing different levels 650 00:30:08,154 --> 00:30:09,808 and it's like, "Oh, well, now we got to deal 651 00:30:09,851 --> 00:30:11,940 with stairways going up and down or, 652 00:30:11,984 --> 00:30:13,550 what are you gonna do with that?" 653 00:30:13,594 --> 00:30:15,335 So a large part of what you see today 654 00:30:15,378 --> 00:30:18,729 is because, you know, I developed a lot of that. 655 00:30:18,773 --> 00:30:22,168 The Greyhawk Map. Now that was something 656 00:30:22,211 --> 00:30:25,388 to be reckoned with. It was so large. 657 00:30:25,432 --> 00:30:29,784 When that artwork was done, they had to go to Madison 658 00:30:29,828 --> 00:30:33,179 to find a camera big enough to take a photograph. 659 00:30:33,222 --> 00:30:36,443 And I almost had to fall on it in order to work. 660 00:30:36,486 --> 00:30:40,621 I mean it--[laughs] It was really unwieldy. 661 00:30:40,664 --> 00:30:43,406 All of these colors were done 662 00:30:43,450 --> 00:30:46,714 by pulling the color off of these sheets. 663 00:30:46,757 --> 00:30:50,718 Now they come apart and they peel off. 664 00:30:50,761 --> 00:30:52,633 [paper cracking] 665 00:30:52,676 --> 00:30:57,029 It was a matter of laying down one thing of color 666 00:30:57,072 --> 00:31:01,381 and then taking an X-ACTO knife and moving... 667 00:31:01,424 --> 00:31:03,905 cutting it out and then pulling out 668 00:31:03,949 --> 00:31:07,213 what's not needed and then laying down another one. 669 00:31:07,256 --> 00:31:11,652 And these are the very ones I used. 670 00:31:11,695 --> 00:31:16,483 I had little tricks to make it less cumbersome. 671 00:31:16,526 --> 00:31:21,183 For instance--I can't believe I'm admitting this... 672 00:31:21,227 --> 00:31:24,230 [sighs] 673 00:31:24,273 --> 00:31:29,365 I would write the names of the mountains really big. 674 00:31:29,409 --> 00:31:31,411 [laughs] 675 00:31:31,454 --> 00:31:36,329 Can you see how I really put the--the lettering in here? 676 00:31:36,372 --> 00:31:39,636 Just think how many mountains I didn't have to do. 677 00:31:39,680 --> 00:31:41,769 Greyhawk really was, um, 678 00:31:41,812 --> 00:31:44,685 something that... 679 00:31:44,728 --> 00:31:46,339 changed my life. 680 00:31:46,382 --> 00:31:50,343 ♪ 681 00:31:50,386 --> 00:31:54,260 When TSR made their artistic shift 682 00:31:54,303 --> 00:31:56,349 in the early '80s and brought in 683 00:31:56,392 --> 00:31:58,612 The Four Horsemen so to speak, 684 00:31:58,655 --> 00:32:02,746 in relatively short order the artwork went 685 00:32:02,790 --> 00:32:07,838 from being illustrative ofD&D, 686 00:32:07,882 --> 00:32:11,190 the things in D&D, the world of D&D, 687 00:32:11,233 --> 00:32:13,409 what is D&D,you know? 688 00:32:13,453 --> 00:32:17,109 To being things in and of themselves. 689 00:32:17,152 --> 00:32:18,719 A lot of the folks in my generation, 690 00:32:18,762 --> 00:32:20,547 this is what they grew up with. 691 00:32:20,590 --> 00:32:22,462 This is, um, their, I guess, 692 00:32:22,505 --> 00:32:25,726 -uh, Picasso you know? -Those guys were my heroes. 693 00:32:25,769 --> 00:32:28,381 Jeff Easley, Clyde Caldwell, 694 00:32:28,424 --> 00:32:30,470 Larry Elmore, Keith Parkinson. 695 00:32:30,513 --> 00:32:33,690 [Taylor] That's gonna be '81 to about '88 is when you see 696 00:32:33,734 --> 00:32:38,869 these guys just dominating Dungeons & Dragonsartwork. 697 00:32:38,913 --> 00:32:42,308 [Easley] Well, I was, uh, living in Massachusetts 698 00:32:42,351 --> 00:32:44,963 and working in a popcorn factory. 699 00:32:45,006 --> 00:32:47,400 I had met Larry Elmore through a mutual friend. 700 00:32:47,443 --> 00:32:50,272 [Elmore] Basically, I did a freelance piece for them 701 00:32:50,316 --> 00:32:54,189 and they called me up later and wanted... 702 00:32:54,233 --> 00:32:55,843 to hire me. 703 00:32:55,886 --> 00:32:57,976 [Caldwell] I'd heard of Dungeons & Dragons, 704 00:32:58,019 --> 00:33:00,021 but I didn't know very much about it. 705 00:33:00,065 --> 00:33:02,763 So this guy said, "Well I'm going to submit 706 00:33:02,806 --> 00:33:05,244 some stuff to Dragon Magazine." 707 00:33:05,287 --> 00:33:08,247 Uh, "Why don't you submit some stuff too?" 708 00:33:08,290 --> 00:33:11,032 [Parkinson] My dad was working in Chicago at a pinball company 709 00:33:11,076 --> 00:33:13,904 doing pinball backings. And he was a huge gamer. 710 00:33:13,948 --> 00:33:16,298 He's playingDungeons & Dragons First Edition 711 00:33:16,342 --> 00:33:18,518 and so he'd be flipping through and thinking, 712 00:33:18,561 --> 00:33:20,389 "I could do better than this. I can--I can do this. 713 00:33:20,433 --> 00:33:22,348 I should be painting this." 714 00:33:22,391 --> 00:33:24,785 Then he found out, they're just up in Lake Geneva. 715 00:33:24,828 --> 00:33:27,179 And to me that sounded like moving to Alaska. 716 00:33:27,222 --> 00:33:29,572 The first couple of times they offered me a job 717 00:33:29,616 --> 00:33:30,878 I turned it down and then... 718 00:33:30,921 --> 00:33:32,662 I ended up, uh... 719 00:33:32,706 --> 00:33:34,447 being flown out for an interview and... 720 00:33:34,490 --> 00:33:36,231 And I looked around at the place. 721 00:33:36,275 --> 00:33:38,668 It was like, "Look like a bunch of kids running the place." 722 00:33:38,712 --> 00:33:40,235 I only saw about three or four people older 723 00:33:40,279 --> 00:33:41,671 than me and Gary Gygax was one of them. 724 00:33:41,715 --> 00:33:44,544 So we just talked and they were telling me 725 00:33:44,587 --> 00:33:47,982 about TSR and, you know, it sounded pretty good. [laughs] 726 00:33:48,026 --> 00:33:50,854 He drove up there and started talking to the art director 727 00:33:50,898 --> 00:33:53,857 and apparently missed a couple of big hints 728 00:33:53,901 --> 00:33:56,164 about coming on full time and left. 729 00:33:56,208 --> 00:33:58,862 Uh, and then when it clicked months later, 730 00:33:58,906 --> 00:34:01,300 uh, was fortunately able to still get a position. 731 00:34:01,343 --> 00:34:03,563 Finally the president of the company at that time 732 00:34:03,606 --> 00:34:07,088 was Kevin Bloom and he flew down here. 733 00:34:07,132 --> 00:34:09,047 Well, he finally said, "What do you make? 734 00:34:09,090 --> 00:34:12,180 How much money do you make a year?" 735 00:34:12,224 --> 00:34:14,791 I told him. He said, "I'll double it." 736 00:34:14,835 --> 00:34:16,271 I looked at him and said, 737 00:34:16,315 --> 00:34:18,186 "I guess you bought yourself an artist." 738 00:34:18,230 --> 00:34:20,797 When I first got to TSR they had just bought 739 00:34:20,841 --> 00:34:23,583 a large, new building over on Sheridan Springs Road 740 00:34:23,626 --> 00:34:25,585 where they had already moved all the execs 741 00:34:25,628 --> 00:34:27,674 and so forth out there. And we knew that they were 742 00:34:27,717 --> 00:34:29,893 eventually going to move us out there as soon as they 743 00:34:29,937 --> 00:34:31,112 made space available. 744 00:34:31,156 --> 00:34:34,681 We had a large room all to ourselves 745 00:34:34,724 --> 00:34:36,944 so it was a big bullpen-kind of area. 746 00:34:36,987 --> 00:34:39,425 And we stayed in that kind of environment 747 00:34:39,468 --> 00:34:43,342 for pretty much the rest of... of the history of TSR. 748 00:34:43,385 --> 00:34:46,475 Clyde Caldwell, Larry Elmore, 749 00:34:46,519 --> 00:34:49,348 Jeff Easley, Keith Parkinson each had a corner of the room. 750 00:34:49,391 --> 00:34:52,394 I tried to kind of make a barrier 751 00:34:52,438 --> 00:34:55,441 so that it would be hard for people to come 752 00:34:55,484 --> 00:34:58,357 and walk into my area and see what I was doing. 753 00:34:58,400 --> 00:35:00,794 It didn't work because they would just come around 754 00:35:00,837 --> 00:35:02,883 and walk around anyway. [laughs] 755 00:35:02,926 --> 00:35:06,582 Then the floor was covered, covered in paint. 756 00:35:06,626 --> 00:35:12,022 And in fact Gail Gygax took us to visit TSR, 757 00:35:12,066 --> 00:35:14,634 the building, when we were at Gary Con 758 00:35:14,677 --> 00:35:17,724 a couple of years ago and we got to go in there 759 00:35:17,767 --> 00:35:21,467 and in the art room there's still paint on the floor. 760 00:35:21,510 --> 00:35:24,731 [Elmore] We'd be working in that big room together 761 00:35:24,774 --> 00:35:26,167 it'd be pretty quiet and then-- 762 00:35:26,211 --> 00:35:28,213 I know I did this several times, 763 00:35:28,256 --> 00:35:31,172 I'd break the silence and I'd say, "Can you believe..." 764 00:35:31,216 --> 00:35:36,786 You know I was 35 years old. I said, "I am 35 years old. 765 00:35:36,830 --> 00:35:38,919 I'm getting paid really good money 766 00:35:38,962 --> 00:35:41,704 to paint monsters and dragons." 767 00:35:41,748 --> 00:35:43,967 Everybody just sort of stops, says, "I can't believe it. 768 00:35:44,011 --> 00:35:47,188 This is unreal." Here's a picture of all of us 769 00:35:47,232 --> 00:35:50,539 back in TSR in the '80s when were all young men. 770 00:35:50,583 --> 00:35:52,759 I think they called themselves the Art Dogs. 771 00:35:52,802 --> 00:35:55,501 Uh, hard to beat that, right? 772 00:35:55,544 --> 00:35:57,720 Yeah I don't want to say it was like a big party 773 00:35:57,764 --> 00:35:59,940 all the time because we did have to sit down and do work, 774 00:35:59,983 --> 00:36:02,290 but it was--they kind of left us alone, you know? 775 00:36:02,334 --> 00:36:06,294 We had these killer dart games and the scary thing was 776 00:36:06,338 --> 00:36:09,341 when you come through the door to come into our department, 777 00:36:09,384 --> 00:36:12,431 you were right in the path of the dart board. 778 00:36:12,474 --> 00:36:13,954 The board was on this wall, we would stand over here 779 00:36:13,997 --> 00:36:15,912 throwing and you had to go through the doorway. 780 00:36:15,956 --> 00:36:17,523 So if someone came through really quick they could've 781 00:36:17,566 --> 00:36:19,307 easily got a dart in the side of their head. 782 00:36:19,351 --> 00:36:21,962 It almost happened a few times. So if anybody's got any... 783 00:36:22,005 --> 00:36:24,573 original TSR art and you see a little perfectly round hole, 784 00:36:24,617 --> 00:36:25,835 that's a dart hole. 785 00:36:25,879 --> 00:36:28,142 Well some people made the mistake of, uh, 786 00:36:28,186 --> 00:36:30,057 when they gave us art supplies 787 00:36:30,100 --> 00:36:32,625 they gave us this big box of gigantic rubber bands. 788 00:36:32,668 --> 00:36:34,931 I mean, they're like pieces of inner tube almost. 789 00:36:34,975 --> 00:36:37,630 So like you what do you do with a rubber band that size? 790 00:36:37,673 --> 00:36:39,458 You shoot it at somebody of course. 791 00:36:39,501 --> 00:36:40,894 I think it says so on the box. 792 00:36:40,937 --> 00:36:44,245 One day we had our little fight 793 00:36:44,289 --> 00:36:45,986 and Jeff Easley was not there 794 00:36:46,029 --> 00:36:49,250 and a rubber band went skipping across 795 00:36:49,294 --> 00:36:52,819 his oil painting and it left nice little mark 796 00:36:52,862 --> 00:36:54,560 across it, you know? 797 00:36:54,603 --> 00:36:58,172 It's like, "Oh! Oh! Oh! Oh, no-- Jeff's painting! 798 00:36:58,216 --> 00:37:00,522 Oh, no! We've got to fix it. Somebody gotta fix it." 799 00:37:00,566 --> 00:37:03,351 So somebody goes over there and, you know, 800 00:37:03,395 --> 00:37:07,268 tweaks it around, and fixes Jeff's oil painting. 801 00:37:07,312 --> 00:37:09,270 And, yeah... [stammers] 802 00:37:09,314 --> 00:37:14,275 I guess he never even noticed it, you know? 803 00:37:14,319 --> 00:37:17,365 ♪ 804 00:37:17,409 --> 00:37:19,106 [Parkinson] So when Larry joins TSR, 805 00:37:19,149 --> 00:37:20,977 that was probably the next big step, right? 806 00:37:21,021 --> 00:37:24,416 Here's a guy who's gonna be doing big color pieces, 807 00:37:24,459 --> 00:37:26,679 oils or, you know, medium that they hadn't 808 00:37:26,722 --> 00:37:28,463 necessarily had before. 809 00:37:28,507 --> 00:37:31,684 And, so, to really scale up to be a mass market product-- 810 00:37:31,727 --> 00:37:34,382 which is what was the goal and what they ended up doing 811 00:37:34,426 --> 00:37:37,124 fantastically as it turned out, you needed to be able 812 00:37:37,167 --> 00:37:38,995 to compete with everything else on the shelves. 813 00:37:39,039 --> 00:37:40,693 And so that's what they had to do to get there. 814 00:37:40,736 --> 00:37:44,044 My favorite thing about Larry Elmore are his skies. 815 00:37:44,087 --> 00:37:48,309 Even if it's a stormy sky, it's just so-- 816 00:37:48,353 --> 00:37:49,919 like he went out and took a photograph 817 00:37:49,963 --> 00:37:52,182 of the most amazing sky that you've seen 818 00:37:52,226 --> 00:37:55,055 and he can just put that in any painting. 819 00:37:55,098 --> 00:37:59,625 Well, Larry Elmore just does some fantastical environments. 820 00:37:59,668 --> 00:38:02,280 His landscapes are just beautiful. 821 00:38:02,323 --> 00:38:05,108 The land, the environment is important. 822 00:38:05,152 --> 00:38:07,110 If it's snow, if it's mountains, 823 00:38:07,154 --> 00:38:11,680 if it's a desert, water. This is important to the game. 824 00:38:11,724 --> 00:38:14,335 And on top of that, I love painting landscapes. 825 00:38:14,379 --> 00:38:17,295 And he loves figure painting, and he loves story. 826 00:38:17,338 --> 00:38:19,384 When you look at his characters and they're wearing 827 00:38:19,427 --> 00:38:23,344 unique forms of armor and interesting weapons 828 00:38:23,388 --> 00:38:26,347 and tools that they're carrying or the barding on their horse 829 00:38:26,391 --> 00:38:29,176 is really fascinating. And then in the background 830 00:38:29,219 --> 00:38:33,093 is some landscape. You know, a castle, ruins, 831 00:38:33,136 --> 00:38:36,401 forest, but you see the depth of the world. 832 00:38:36,444 --> 00:38:40,230 I made these things. They hook over there, 833 00:38:40,274 --> 00:38:42,755 they hit this piece of wood here and they float right above 834 00:38:42,798 --> 00:38:45,453 your painting. So I use it to brace 835 00:38:45,497 --> 00:38:48,108 my hand on when I paint. This is how wide that board was 836 00:38:48,151 --> 00:38:51,894 when I got back in 1987. 837 00:38:51,938 --> 00:38:54,332 I worked at TSR, okay? 838 00:38:54,375 --> 00:38:57,247 So I've used this thing. And what I do, 839 00:38:57,291 --> 00:38:59,380 when I'm painting, I'll be painting 840 00:38:59,424 --> 00:39:01,426 and I'll clean off my brush or when I mix my paint 841 00:39:01,469 --> 00:39:04,254 I'll come up here and clean a little bit of the brush off. 842 00:39:04,298 --> 00:39:07,606 So all this paint here 843 00:39:07,649 --> 00:39:13,046 is made of little dabs of paint slowly built up. 844 00:39:13,089 --> 00:39:17,311 So that's how every painting I've done since '87 845 00:39:17,355 --> 00:39:20,358 it's probably got some of that paint in here. 846 00:39:24,405 --> 00:39:28,931 Larry had this thing that he would sometimes, 847 00:39:28,975 --> 00:39:32,239 uh, sign under the name Jack Fred 848 00:39:32,282 --> 00:39:34,546 to some of his paintings when he felt like 849 00:39:34,589 --> 00:39:36,852 he didn't have time to do a good job. 850 00:39:36,896 --> 00:39:40,378 It was-- Came from a little thing he had with his kids. 851 00:39:40,421 --> 00:39:44,338 I would talk sorta funny and real country 852 00:39:44,382 --> 00:39:47,689 and I'd call myself Jack Fred. 853 00:39:47,733 --> 00:39:50,213 And it's like I wasn't very smart. 854 00:39:50,257 --> 00:39:52,302 And the kids would laugh and ask me questions. 855 00:39:52,346 --> 00:39:54,435 I'd answer 'em and it was just a game we'd play in the car a lot. 856 00:39:54,479 --> 00:39:59,309 I did a painting. It wasn't very good at all. 857 00:39:59,353 --> 00:40:01,094 I said, "I can't sign my name to this. 858 00:40:01,137 --> 00:40:02,965 This is not a real painting. It's, you know, 859 00:40:03,009 --> 00:40:06,882 it's more like a practice piece or something, a rough." 860 00:40:06,926 --> 00:40:09,711 So I thought, "I'm not signing my name to it." 861 00:40:09,755 --> 00:40:12,018 So I thought of Jack Fred. 862 00:40:12,061 --> 00:40:14,020 So some of the others of us-- Occasionally when we'd 863 00:40:14,063 --> 00:40:17,763 have to do something that was really kind of, [chuckles] 864 00:40:17,806 --> 00:40:20,722 not of the best quality would sign it Jack Fred. 865 00:40:20,766 --> 00:40:23,290 So occasionally you'll find a Jack Fred 866 00:40:23,333 --> 00:40:26,728 attributed among the credits in the TSR product line. 867 00:40:26,772 --> 00:40:28,817 [Schindehette] His thing is always, "I didn't know 868 00:40:28,861 --> 00:40:30,428 what I was doing. I was just doing it 869 00:40:30,471 --> 00:40:31,820 and hoping it turned out cool 870 00:40:31,864 --> 00:40:33,474 and it was fun and people enjoyed it." 871 00:40:33,518 --> 00:40:36,608 And he never thought of it as the idea of... 872 00:40:36,651 --> 00:40:38,436 "I'm creating this image and this is gonna be 873 00:40:38,479 --> 00:40:39,959 the birth of something huge." 874 00:40:40,002 --> 00:40:43,528 This is probably the most highly-visible piece 875 00:40:43,571 --> 00:40:45,312 I ever did in my life 876 00:40:45,355 --> 00:40:46,835 and it's been seen all over the world. 877 00:40:46,879 --> 00:40:48,620 If I had known it was gonna be what it was 878 00:40:48,663 --> 00:40:50,143 when I painted it, it'd probably scared me to death 879 00:40:50,186 --> 00:40:51,753 and then I'd done something a lot worse. 880 00:40:51,797 --> 00:40:54,408 I sat down at my desk and did a big drawing 881 00:40:54,452 --> 00:40:56,497 it took me half a day probably. 882 00:40:56,541 --> 00:40:59,457 The whole party fighting a dragon 883 00:40:59,500 --> 00:41:02,242 and that drawing comes back rejected. 884 00:41:02,285 --> 00:41:05,593 No explanation. Just "No. We don't like it." 885 00:41:05,637 --> 00:41:09,684 I went to go see Gary. "You can't do that." 886 00:41:09,728 --> 00:41:12,121 Only special people can see him you know? 887 00:41:12,165 --> 00:41:16,386 "Well, he wants his cover done for his D&D? 888 00:41:16,430 --> 00:41:17,953 Then I'm gonna have to talk to him." 889 00:41:17,997 --> 00:41:20,652 And I told him I said, "What do you want?" 890 00:41:20,695 --> 00:41:22,349 I said, "I've turned in two or three things already 891 00:41:22,392 --> 00:41:24,525 and you don't like it." I said "So what are you 892 00:41:24,569 --> 00:41:27,310 wanting out of this cover?" He looked at me and sort of 893 00:41:27,354 --> 00:41:29,487 bent over and he said, "I want something 894 00:41:29,530 --> 00:41:31,706 that will reach out and grab ya like this." 895 00:41:31,750 --> 00:41:34,535 So I was sitting there like, "Well, okay, I get it. 896 00:41:34,579 --> 00:41:36,406 I understand." So I went back and drew 897 00:41:36,450 --> 00:41:39,758 this drawing relatively fast. And showed to him and he said 898 00:41:39,801 --> 00:41:41,716 "That's exactly what I want." 899 00:41:41,760 --> 00:41:44,502 It's not a horrible painting, but it's not the best painting 900 00:41:44,545 --> 00:41:46,373 I ever done. I think for the time 901 00:41:46,416 --> 00:41:48,549 and for the game and to reflect the action 902 00:41:48,593 --> 00:41:52,466 the young people wanted to see in the game, it did its job. 903 00:41:56,470 --> 00:42:00,039 [Cooper] I don't really remember ever seeing Jeff paint. 904 00:42:00,082 --> 00:42:03,695 Jeff was always looking at his canvas... 905 00:42:03,738 --> 00:42:08,351 And he'd rock like this, and he'd study it... 906 00:42:08,395 --> 00:42:11,703 and he'd study it... and he'd study it. 907 00:42:11,746 --> 00:42:13,618 You'd walk away and you'd get a cup of coffee 908 00:42:13,661 --> 00:42:16,359 and come back and he'd still be studying it. 909 00:42:16,403 --> 00:42:18,405 Then you'd go to work on your own piece for an hour 910 00:42:18,448 --> 00:42:20,625 and you'd come back and he'd still be studying it. 911 00:42:20,668 --> 00:42:23,366 You'd go, "What the he--." You'd go to the bathroom 912 00:42:23,410 --> 00:42:25,978 and you'd come back and it's half done. 913 00:42:26,021 --> 00:42:30,199 Jeff easily did not rely on photographic reference 914 00:42:30,243 --> 00:42:32,767 like Keith and Larry did. 915 00:42:32,811 --> 00:42:35,857 So when you look at a Jeff Easley piece 916 00:42:35,901 --> 00:42:38,730 you feel the energy-- the gestural energy--behind it. 917 00:42:38,773 --> 00:42:40,775 Out of all the artists-- staff artists that were 918 00:42:40,819 --> 00:42:42,734 doing it, Larry Elmore, Clyde Caldwell, 919 00:42:42,777 --> 00:42:46,651 Jeff's artwork made me feel like a kid again. 920 00:42:46,694 --> 00:42:51,090 When I saw Jeff Easley's art for the Monster Manual II, 921 00:42:51,133 --> 00:42:54,180 fighter facing off against a Hill Giant, 922 00:42:54,223 --> 00:42:56,008 that rocked my world. 923 00:42:56,051 --> 00:42:58,184 It kicked the stool out from under me 924 00:42:58,227 --> 00:42:59,533 and kicked me in the teeth. 925 00:42:59,577 --> 00:43:02,275 All of a sudden here's real art 926 00:43:02,318 --> 00:43:05,887 on the covers of theD&D books. 927 00:43:05,931 --> 00:43:08,716 With Jeff Easley it would be the dragons. 928 00:43:08,760 --> 00:43:10,805 He's kind of one of those where you can look at it 929 00:43:10,849 --> 00:43:13,460 and you know that it's a Jeff Easley dragon. 930 00:43:13,503 --> 00:43:16,768 Jeff's dragons are just friggin cool, man. 931 00:43:16,811 --> 00:43:20,641 I mean, look here, you've got one of Jeff Easley's 932 00:43:20,685 --> 00:43:24,123 incredible paintings of Verminaard and the dragon. 933 00:43:24,166 --> 00:43:28,431 The scales, the drooling, you know, mouth, 934 00:43:28,475 --> 00:43:30,869 the teeth. It's just, you know, 935 00:43:30,912 --> 00:43:34,524 it's just so much life and detail in it that it's amazing. 936 00:43:34,568 --> 00:43:36,744 Yeah, my holy grail I would say that, you know, 937 00:43:36,788 --> 00:43:39,660 I still don't believe I have it, is definitely Jeff Easley's 938 00:43:39,704 --> 00:43:41,314 Big Red Dragon painting. 939 00:43:41,357 --> 00:43:43,446 From what I understand the art direction that Jeff 940 00:43:43,490 --> 00:43:45,361 got is like, you know, "We want a dragon 941 00:43:45,405 --> 00:43:47,407 that's kind of in your face and whatnot." 942 00:43:47,450 --> 00:43:49,844 So you know that's kind of how I got introduced intoD&D. 943 00:43:49,888 --> 00:43:53,326 I think I have done one pen and ink drawing of a dragon 944 00:43:53,369 --> 00:43:55,589 before I got to TSR. I think the first one 945 00:43:55,633 --> 00:43:58,287 I ever painted was the firstMonster Manual 946 00:43:58,331 --> 00:44:00,855 of the dragon and the Pegasi. 947 00:44:00,899 --> 00:44:03,510 Probably a little overkill doing all the scales 948 00:44:03,553 --> 00:44:05,643 like that tightly and so forth. 949 00:44:05,686 --> 00:44:08,297 And then, you know, there's no horns 950 00:44:08,341 --> 00:44:10,430 or any kind of sweep back on the head here like I would 951 00:44:10,473 --> 00:44:12,998 certainly do nowadays. Well, luckily, with dragons 952 00:44:13,041 --> 00:44:15,522 being a mythological creature that there's no-- 953 00:44:15,565 --> 00:44:17,872 there is no way to do it wrong. 954 00:44:17,916 --> 00:44:21,484 It's, uh, you know, there's no--no dragon police 955 00:44:21,528 --> 00:44:26,185 that are gonna come in and tell you did it incorrectly. 956 00:44:26,228 --> 00:44:29,492 Well, as far as skeletons and painting undead 957 00:44:29,536 --> 00:44:33,148 and that sort of thing, that harkens back to my, you know, 958 00:44:33,192 --> 00:44:36,151 lifelong love of monsters and fantasy. 959 00:44:36,195 --> 00:44:40,808 I mean, I just-- I just I loved skulls 960 00:44:40,852 --> 00:44:42,723 when I was a kid much to my parents chagrin. 961 00:44:42,767 --> 00:44:45,030 [Arneson] Jeff Easley's undead are so cool 962 00:44:45,073 --> 00:44:46,858 because there's so much life in them. 963 00:44:46,901 --> 00:44:50,252 Zombie-like, living, they've got personality. 964 00:44:50,296 --> 00:44:51,645 And you don't want to mess with them. 965 00:44:51,689 --> 00:44:53,865 They're pretty frickin bad ass 966 00:44:53,908 --> 00:44:55,867 and, you know, they scare the crap out of you. 967 00:44:55,910 --> 00:44:59,522 They just have an intrinsic power to them I think. 968 00:44:59,566 --> 00:45:04,919 Jeff Easley's Magisterpainting is such an awesome 969 00:45:04,963 --> 00:45:07,139 Dungeons & Dragonspiece. 970 00:45:07,182 --> 00:45:10,359 I mean, you've got this wizard Magister 971 00:45:10,403 --> 00:45:14,102 who's raising these undead, you know? 972 00:45:14,146 --> 00:45:16,452 And you're just drawn in to the picture 973 00:45:16,496 --> 00:45:18,846 and you want to know, "Why? What's going on?" 974 00:45:18,890 --> 00:45:22,632 Jeff was the best-- the best at doing magic. 975 00:45:22,676 --> 00:45:25,244 Hands down, man. You just look at an Easley. 976 00:45:25,287 --> 00:45:27,899 When you see an Easley magician going at it, 977 00:45:27,942 --> 00:45:30,945 the magic, he just knew how to do that. 978 00:45:30,989 --> 00:45:36,342 And then Jim organized a lunchtime D&Dgame. 979 00:45:36,385 --> 00:45:41,042 I was playing a magic user. an elven magic user 980 00:45:41,086 --> 00:45:43,784 named Cragmar from the land beyond the mountain. 981 00:45:43,828 --> 00:45:47,483 One day after I just turned sixth level, 982 00:45:47,527 --> 00:45:50,486 we were in a situation where I thought it would be a cool 983 00:45:50,530 --> 00:45:53,402 thing to do to cast my new fireball I just got. 984 00:45:53,446 --> 00:45:55,230 Of course, if you read the rules 985 00:45:55,274 --> 00:45:57,232 you will find out that if it is thrown 986 00:45:57,276 --> 00:46:00,322 in a confined space like a dungeon, 987 00:46:00,366 --> 00:46:02,803 a small dungeon room, that it has to have a certain 988 00:46:02,847 --> 00:46:05,284 area to dissipate for your fellow characters 989 00:46:05,327 --> 00:46:06,807 can survive it. 990 00:46:06,851 --> 00:46:10,593 Keith says, "Jeff, are you sure you wanna do this?" 991 00:46:10,637 --> 00:46:12,813 -"Yeah." -[Easley] He did everything 992 00:46:12,857 --> 00:46:15,163 he could do to prevent me from frying everybody, 993 00:46:15,207 --> 00:46:18,558 but I-- I persisted and managed to kill the entire party. 994 00:46:18,601 --> 00:46:20,952 That kind of ended the game. [laughs] 995 00:46:21,996 --> 00:46:24,825 ♪ 996 00:46:24,869 --> 00:46:27,393 [Cooper] Clyde was definitely a perfectionist 997 00:46:27,436 --> 00:46:29,612 and very particular 998 00:46:29,656 --> 00:46:32,615 about getting everything exactly right. 999 00:46:32,659 --> 00:46:36,054 I never was really comfortable 1000 00:46:36,097 --> 00:46:38,621 with people seeing my work before it was finished. 1001 00:46:38,665 --> 00:46:40,798 I didn't mind showing it to people after 1002 00:46:40,841 --> 00:46:43,539 it was finished, but I didn't like people 1003 00:46:43,583 --> 00:46:47,413 seeing it in progress since--especially if I was 1004 00:46:47,456 --> 00:46:48,849 having trouble with something 1005 00:46:48,893 --> 00:46:50,416 or something didn't look good to me. 1006 00:46:50,459 --> 00:46:52,287 Clyde would take how ever long it took to do 1007 00:46:52,331 --> 00:46:54,594 a painting no matter what. If his world's come to an end 1008 00:46:54,637 --> 00:46:57,553 or they threatened to shoot him he would just ignore them. 1009 00:46:57,597 --> 00:47:01,122 [Giancola] Clyde would paint probably like a Flemish painter 1010 00:47:01,166 --> 00:47:04,343 where there's a tremendous amount of precision and detail. 1011 00:47:04,386 --> 00:47:08,869 He knew how to bring out the concrete shape of a form 1012 00:47:08,913 --> 00:47:11,959 describing a sword, describing armor, 1013 00:47:12,003 --> 00:47:14,048 and making you really understand 1014 00:47:14,092 --> 00:47:15,658 the mechanics and the structure. 1015 00:47:15,702 --> 00:47:18,836 His colors were so bright and vibrant 1016 00:47:18,879 --> 00:47:21,664 Everything seemed blended so well. 1017 00:47:21,708 --> 00:47:24,145 [Giancola] Clyde really just put together 1018 00:47:24,189 --> 00:47:28,106 a very saturated presentation and I think that speaks to 1019 00:47:28,149 --> 00:47:32,675 the energy that was the aesthetic that was desired 1020 00:47:32,719 --> 00:47:34,677 in art in the '80s. 1021 00:47:34,721 --> 00:47:39,291 Ravenloftwas one of my first assignments when I came to TSR. 1022 00:47:39,334 --> 00:47:42,511 And I think it was just intended to be a one shot. 1023 00:47:42,555 --> 00:47:45,950 Evidently it was a popular module. 1024 00:47:45,993 --> 00:47:48,213 As time went on, they decided, 1025 00:47:48,256 --> 00:47:49,867 "Well, let's do a whole campaign." 1026 00:47:49,910 --> 00:47:53,131 You know, Ravenloft the game setting. 1027 00:47:53,174 --> 00:47:56,525 I think what Clyde Caldwell really added to the D&Dlexicon 1028 00:47:56,569 --> 00:47:59,964 is his sensuality for the character. 1029 00:48:00,007 --> 00:48:02,227 Clyde painted all women sexy. 1030 00:48:02,270 --> 00:48:04,838 If he painted a nun, if it was a module about a nun 1031 00:48:04,882 --> 00:48:06,971 she'd have been the sexiest nun you ever saw. 1032 00:48:07,014 --> 00:48:09,887 The female characters just always appealed to me 1033 00:48:09,930 --> 00:48:12,541 more than the male characters even though I didn't mind 1034 00:48:12,585 --> 00:48:15,457 painting male characters, either, but, actually, uh, 1035 00:48:15,501 --> 00:48:19,113 TSR was pretty conservative about the female characters 1036 00:48:19,157 --> 00:48:22,160 and they thought, you know, that their audience 1037 00:48:22,203 --> 00:48:24,945 was 14-year-old boys. 1038 00:48:24,989 --> 00:48:26,904 But for some reason they didn't think 1039 00:48:26,947 --> 00:48:29,384 14 year-old boys liked sexy women. 1040 00:48:29,428 --> 00:48:32,910 [Hensley] She's a smooth, muscular, 1041 00:48:32,953 --> 00:48:36,304 -but still weirdly... -[man] Feminized. 1042 00:48:36,348 --> 00:48:39,612 [Hensley] ...bodaciously endowed. 1043 00:48:39,655 --> 00:48:43,311 Yeah, she's like an other-worldly creature 1044 00:48:43,355 --> 00:48:47,620 because it doesn't make sense that she could even stand. 1045 00:48:47,663 --> 00:48:51,145 I grew up with these artists who would draw women 1046 00:48:51,189 --> 00:48:54,409 in these big-bosomed, like, little bikinis 1047 00:48:54,453 --> 00:48:56,281 and I didn't think anything was wrong with it 1048 00:48:56,324 --> 00:48:57,760 because there's nothing wrong with it. 1049 00:48:57,804 --> 00:49:00,807 Occasionally I would get a little criticism 1050 00:49:00,850 --> 00:49:04,071 for maybe not having someone in full armor 1051 00:49:04,115 --> 00:49:05,420 and that sort of thing. 1052 00:49:05,464 --> 00:49:08,597 It didn't cover a lot of vital areas. 1053 00:49:08,641 --> 00:49:10,948 Mostly nipples, I guess, 'cause, I mean-- 1054 00:49:10,991 --> 00:49:15,343 I was painting for a game that had magic. 1055 00:49:15,387 --> 00:49:17,824 You didn't need armor for protection. 1056 00:49:17,867 --> 00:49:20,609 You could protect yourself without it. 1057 00:49:20,653 --> 00:49:23,961 I don't want armor. I want to have a wizard 1058 00:49:24,004 --> 00:49:27,007 in a bikini, with, like, wrist cuffs 1059 00:49:27,051 --> 00:49:30,184 and, you know, like a magical shield. 1060 00:49:30,228 --> 00:49:34,232 Like I don't need armor. I have brain armor. 1061 00:49:34,275 --> 00:49:35,624 [laughs] 1062 00:49:35,668 --> 00:49:38,323 Each of the artists did four paintings 1063 00:49:38,366 --> 00:49:39,977 in the Dragonlancecycle. 1064 00:49:40,020 --> 00:49:42,327 So when Clyde was doing, like, Goldmoon, 1065 00:49:42,370 --> 00:49:44,982 I came into the art room and I saw Clyde's drawing 1066 00:49:45,025 --> 00:49:46,766 and I burst into tears. 1067 00:49:46,809 --> 00:49:50,683 At some point I decided I wanted to paint her with bare legs. 1068 00:49:50,726 --> 00:49:53,512 She cried a while. She's looking at it and I said, 1069 00:49:53,555 --> 00:49:55,514 "Margaret is something wrong?" She says, "Yes... 1070 00:49:55,557 --> 00:50:00,823 this is not Goldmoon. Goldmoon is holy, she's not." 1071 00:50:00,867 --> 00:50:02,695 I don't know what words she used. 1072 00:50:02,738 --> 00:50:04,392 "She's not this." You know? [chuckles] 1073 00:50:04,436 --> 00:50:09,267 After that, Goldmoon always had pants on in paintings. 1074 00:50:11,095 --> 00:50:13,706 ♪ 1075 00:50:13,749 --> 00:50:15,925 Of the group of artists that TSR brought in 1076 00:50:15,969 --> 00:50:17,492 in the early '80s-- Easley, Elmore, 1077 00:50:17,536 --> 00:50:20,539 Caldwell, Parkinson, I've had numerous people 1078 00:50:20,582 --> 00:50:25,631 and numerous artists tell me that Keith Parkinson 1079 00:50:25,674 --> 00:50:28,547 was actually the most influential. 1080 00:50:28,590 --> 00:50:33,595 And I have also had numerous people argue with me 1081 00:50:33,639 --> 00:50:36,729 that Keith Parkinson was the most accomplished painter 1082 00:50:36,772 --> 00:50:40,602 of those four artists. And, in fact, I've had 1083 00:50:40,646 --> 00:50:43,692 some of those four artists tell me that Keith Parkinson 1084 00:50:43,736 --> 00:50:45,172 was the most accomplished painter. 1085 00:50:45,216 --> 00:50:47,696 He died way too young 1086 00:50:47,740 --> 00:50:49,785 um, and he was-- he was an amazing artist. 1087 00:50:49,829 --> 00:50:54,573 He just picked up like gangbusters man. 1088 00:50:54,616 --> 00:50:58,098 I mean he went at it and he had a voraciousness 1089 00:50:58,142 --> 00:51:00,579 to him that he just wanted to learn, learn, learn, 1090 00:51:00,622 --> 00:51:02,320 learn, learn and he did, man. 1091 00:51:02,363 --> 00:51:04,626 He just-- by leaps and bounds. 1092 00:51:04,670 --> 00:51:09,066 Everything he did looked better than the thing he did before. 1093 00:51:09,109 --> 00:51:12,199 He got to learn from some-- I mean... 1094 00:51:12,243 --> 00:51:14,549 Elmore, Easley, Caldwell. 1095 00:51:14,593 --> 00:51:15,681 Like, getting to learn from those guys? 1096 00:51:15,724 --> 00:51:17,117 That's pretty great. 1097 00:51:17,161 --> 00:51:20,033 I was showing Keith. I said, "Look, if you 1098 00:51:20,077 --> 00:51:23,471 have a hard time drawing an arm as a single, get a model. 1099 00:51:23,515 --> 00:51:27,519 You know, as long as your model and you take a picture of it 1100 00:51:27,562 --> 00:51:29,912 and look at it and draw it, I said, "It's yours." 1101 00:51:29,956 --> 00:51:33,133 So what we're looking at here are a bunch of reference photos 1102 00:51:33,177 --> 00:51:37,790 mostly from the 1980s that my dad and Larry Elmore 1103 00:51:37,833 --> 00:51:39,835 and a bunch of other, kind of, TSR alum-- 1104 00:51:39,879 --> 00:51:42,577 you'll see Diesel in a few of them, 1105 00:51:42,621 --> 00:51:44,840 took to help prepare for their paintings. 1106 00:51:44,884 --> 00:51:49,062 For this one we've got a paper towel roll being a flute. 1107 00:51:49,106 --> 00:51:51,934 Over here we've got an X-Wingbeing a laser gun. 1108 00:51:51,978 --> 00:51:54,023 Riding a park bench like a horse. 1109 00:51:54,067 --> 00:51:55,764 Probably a lot of confused onlookers 1110 00:51:55,808 --> 00:51:57,244 while they are doing this stuff. 1111 00:51:57,288 --> 00:51:59,464 I think it's a great snapshot, literally, 1112 00:51:59,507 --> 00:52:02,989 into the history of this that you don't really see 1113 00:52:03,032 --> 00:52:05,470 -this side of it. -You could see that he obviously 1114 00:52:05,513 --> 00:52:09,256 studied classical painters because he's able to bring 1115 00:52:09,300 --> 00:52:13,130 this incredible, realistic world 1116 00:52:13,173 --> 00:52:15,480 to a convincing presentation. 1117 00:52:15,523 --> 00:52:18,135 He had this innate color sense. 1118 00:52:18,178 --> 00:52:22,835 I don't think he could explain what he was doing with color. 1119 00:52:22,878 --> 00:52:25,751 I kept thinking like, "I got a box of crayons. 1120 00:52:25,794 --> 00:52:28,362 I only had eight crayons, you know?" 1121 00:52:28,406 --> 00:52:31,496 Whereas Keith seemed like he had a box of 182 crayons. 1122 00:52:31,539 --> 00:52:34,107 [Parkinson] So my dad's take on color was that 1123 00:52:34,151 --> 00:52:37,197 color isn't blue. It isn't red. It isn't green. 1124 00:52:37,241 --> 00:52:39,286 It's a mixture of, you know, everything. 1125 00:52:39,330 --> 00:52:41,767 So his palette, if you looked at it, 1126 00:52:41,810 --> 00:52:43,812 would be, you know, glob of this glob of that, glob of that. 1127 00:52:43,856 --> 00:52:47,076 And then just mush of whatever this was. 1128 00:52:47,120 --> 00:52:50,036 It was referred to as the Parkinson Shit Brown usually 1129 00:52:50,079 --> 00:52:51,516 because that's exactly what it looked like, 1130 00:52:51,559 --> 00:52:53,300 but then when you put it up on the canvas, 1131 00:52:53,344 --> 00:52:56,303 "Oh it's a tree. That's the color of bark." 1132 00:52:56,347 --> 00:52:57,739 That is--I mean it worked. 1133 00:52:57,783 --> 00:53:00,002 [Diterlizzi] I think Keith Parkinson 1134 00:53:00,046 --> 00:53:02,266 came from a place of storytelling. 1135 00:53:02,309 --> 00:53:04,224 There was always a sense of story 1136 00:53:04,268 --> 00:53:07,271 and narrative and everything that Keith painted. 1137 00:53:07,314 --> 00:53:10,796 They're all action shots. They're all events transpiring. 1138 00:53:10,839 --> 00:53:14,191 There is an action happening and this is a freeze frame 1139 00:53:14,234 --> 00:53:17,106 of--of what's going on in that moment. 1140 00:53:17,150 --> 00:53:19,413 And a great example of that would be, uh, 1141 00:53:19,457 --> 00:53:21,285 Parkinson's What Do You Mean We're Lost? 1142 00:53:21,328 --> 00:53:24,636 That has three draconians arguing in the snow 1143 00:53:24,679 --> 00:53:26,942 with trees behind them and there's no road 1144 00:53:26,986 --> 00:53:29,249 to be found anywhere. And they're all like-- 1145 00:53:29,293 --> 00:53:31,904 It looks like a family pulled over on the side of the road 1146 00:53:31,947 --> 00:53:34,080 during a car trip all just yelling at each other. 1147 00:53:34,123 --> 00:53:36,300 It's popular with a lot of people, myself included, 1148 00:53:36,343 --> 00:53:40,086 because I think it kind of shows these terrific, 1149 00:53:40,129 --> 00:53:43,263 fantastical, fierce creatures in a situation 1150 00:53:43,307 --> 00:53:45,439 that you wouldn't necessarily picture them being in. 1151 00:53:45,483 --> 00:53:47,963 Which is lost in the snow and cold, 1152 00:53:48,007 --> 00:53:49,878 uh, and just grumpy and angry about it. 1153 00:53:49,922 --> 00:53:52,620 He had, first and foremost, 1154 00:53:52,664 --> 00:53:54,840 probably a fantastic sense of humor. 1155 00:53:54,883 --> 00:53:56,711 He loved to play practical jokes. 1156 00:53:56,755 --> 00:53:59,192 I put all those paintings up on the wall 1157 00:53:59,236 --> 00:54:01,063 and went home that night 1158 00:54:01,107 --> 00:54:03,544 and when I came back in the next morning, 1159 00:54:03,588 --> 00:54:06,025 all my paintings were turned upside down. 1160 00:54:06,068 --> 00:54:08,288 I was gonna start painting and I looked over here, 1161 00:54:08,332 --> 00:54:11,335 well, my palette was gone... 1162 00:54:11,378 --> 00:54:14,468 my brushes were gone. 1163 00:54:14,512 --> 00:54:16,427 Everything was gone! 1164 00:54:16,470 --> 00:54:18,907 So I was totally exasperated and I just slumped back 1165 00:54:18,951 --> 00:54:21,736 on my chair, [sighs]. I looked up... 1166 00:54:21,780 --> 00:54:25,305 All my stuff was on the ceiling. 1167 00:54:25,349 --> 00:54:28,395 The phone was on there, there's my brushes. 1168 00:54:28,439 --> 00:54:31,180 Everything was all on the ceiling. 1169 00:54:31,224 --> 00:54:33,922 It's a pretty amazing feeling knowing and seeing the impact 1170 00:54:33,966 --> 00:54:38,100 my dad has had on the industry, but, more specifically, 1171 00:54:38,144 --> 00:54:40,581 individual artists. Every kid wants to hear 1172 00:54:40,625 --> 00:54:42,453 his dad's awesome, right? 1173 00:54:42,496 --> 00:54:44,324 But I've a lot of people coming up telling me, 1174 00:54:44,368 --> 00:54:46,239 you know, as a grown adult that my dad was awesome 1175 00:54:46,283 --> 00:54:48,110 and he's been gone 12 years now. 1176 00:54:48,154 --> 00:54:49,677 And the fact that people are still saying 1177 00:54:49,721 --> 00:54:52,158 that kind of stuff when nothing new has come out 1178 00:54:52,201 --> 00:54:55,814 in over a decade, uh, that's--that's fantastic. 1179 00:54:55,857 --> 00:54:58,120 And I think speaks to what he was able to do 1180 00:54:58,164 --> 00:55:01,123 -with time that he had. -I think what the worst thing 1181 00:55:01,167 --> 00:55:03,300 about it-- not only that he's missed, 1182 00:55:03,343 --> 00:55:05,040 but the paintings he would have done... 1183 00:55:05,084 --> 00:55:07,869 we'll never see because before he died 1184 00:55:07,913 --> 00:55:10,785 he was doing some fantastic paintings 1185 00:55:10,829 --> 00:55:14,136 and he was only going to get better. 1186 00:55:16,182 --> 00:55:20,969 By the time you get into the mid-to-late '80s 1187 00:55:21,013 --> 00:55:24,277 you really start to reach a point 1188 00:55:24,321 --> 00:55:27,672 where, to an ever increasing number of people, 1189 00:55:27,715 --> 00:55:33,199 when they think of fantasy art, fantasy imagery, 1190 00:55:33,242 --> 00:55:36,594 they start to think of TSR. 1191 00:55:36,637 --> 00:55:39,423 They start to think of D&D. 1192 00:55:39,466 --> 00:55:43,078 People that don't even play D&D, 1193 00:55:43,122 --> 00:55:45,298 you know, when you ask them, 1194 00:55:45,342 --> 00:55:47,126 "What does fantasy art look like?" 1195 00:55:47,169 --> 00:55:49,694 They'll point at Lord Soth's Charge 1196 00:55:49,737 --> 00:55:53,350 even if they have no idea who Lord Soth is 1197 00:55:53,393 --> 00:55:55,177 or anything about Dragonlance 1198 00:55:55,221 --> 00:55:57,005 or anything about the world at all. 1199 00:55:57,049 --> 00:55:58,920 [Caldwell] In the case ofDragonlance 1200 00:55:58,964 --> 00:56:02,141 I really had a sense that that was gonna be a big thing, 1201 00:56:02,184 --> 00:56:04,099 you know, right from the start. 1202 00:56:04,143 --> 00:56:07,407 The Art of the Dragonlance that's one of my very first 1203 00:56:07,451 --> 00:56:11,150 art books I've got. As you can see that covers off, 1204 00:56:11,193 --> 00:56:13,500 third page is almost coming off. 1205 00:56:13,544 --> 00:56:16,068 It was well-worn, looked through 1206 00:56:16,111 --> 00:56:18,940 hundreds of times, you know. 1207 00:56:18,984 --> 00:56:22,074 I just loved studying the paintings. 1208 00:56:22,117 --> 00:56:27,209 Here's Raistlin in his lab with all the potions 1209 00:56:27,253 --> 00:56:29,603 and everything. Just beautiful piece. 1210 00:56:29,647 --> 00:56:31,518 [Elmore] You got to know the characters. 1211 00:56:31,562 --> 00:56:33,302 After a while you knew 'em. 1212 00:56:33,346 --> 00:56:35,348 They might look exactly alike in each painting, 1213 00:56:35,392 --> 00:56:37,176 but you knew who they were. 1214 00:56:37,219 --> 00:56:38,960 So it gave you a familiarity. 1215 00:56:39,004 --> 00:56:41,223 When they're the one on the book covers, module covers. 1216 00:56:41,267 --> 00:56:43,748 [Easley] They didn't impose hard deadlines on us. 1217 00:56:43,791 --> 00:56:46,185 You know, they really let us paint on these 1218 00:56:46,228 --> 00:56:47,969 until, you know, we were satisfied with them. 1219 00:56:48,013 --> 00:56:50,276 So we were just really put everything we could into them. 1220 00:56:50,319 --> 00:56:52,844 [LaForce] Dragonlance was really the thing 1221 00:56:52,887 --> 00:56:55,150 that propelled specific style. 1222 00:56:55,194 --> 00:56:58,371 So you had Dragonlance and Birthright and Dark Sun 1223 00:56:58,415 --> 00:57:00,460 and Planescape and all that stuff. 1224 00:57:00,504 --> 00:57:03,245 That's when we were really sitting down 1225 00:57:03,289 --> 00:57:07,772 and making, uh, style guides or at least 1226 00:57:07,815 --> 00:57:09,687 a cohesive look to a world. 1227 00:57:09,730 --> 00:57:12,907 Normally what would happen is once the designer 1228 00:57:12,951 --> 00:57:15,127 and the editor decide on what they want 1229 00:57:15,170 --> 00:57:17,869 for their product, and, hopefully, at that point 1230 00:57:17,912 --> 00:57:20,785 they have a storyboard enough where they know 1231 00:57:20,828 --> 00:57:24,353 they need three quarter-page illustrations 1232 00:57:24,397 --> 00:57:27,182 and two half-page illustrations and one full-page. 1233 00:57:27,226 --> 00:57:29,707 They will come up with an art order 1234 00:57:29,750 --> 00:57:31,448 or an art suggestion. 1235 00:57:31,491 --> 00:57:35,277 And it is important that the art description 1236 00:57:35,321 --> 00:57:39,934 is clear, uh, that it's-- creates a hierarchy 1237 00:57:39,978 --> 00:57:43,938 for the artist to latch onto about what is important 1238 00:57:43,982 --> 00:57:48,116 versus what is not important and to remember 1239 00:57:48,160 --> 00:57:52,817 that you're basically getting one snapshot. 1240 00:57:52,860 --> 00:57:55,907 Oftentimes I think the editors when they would describe 1241 00:57:55,950 --> 00:57:59,476 a scene they wanted to see oftentimes I got the impression 1242 00:57:59,519 --> 00:58:03,349 they were sometimes describing a five-minute movie trailer. 1243 00:58:03,392 --> 00:58:07,353 "We've got this thief and they're jumping off 1244 00:58:07,396 --> 00:58:09,181 this roof and they're bashing this guy 1245 00:58:09,224 --> 00:58:10,922 as they are falling down to the thing and then 1246 00:58:10,965 --> 00:58:13,533 they're tumbling over." And I'm like, "Guys, guys, guys. 1247 00:58:13,577 --> 00:58:15,448 It's a single frame." 1248 00:58:15,492 --> 00:58:17,624 I always actually liked it when I got difficult, 1249 00:58:17,668 --> 00:58:19,408 and I still do like it when I get 1250 00:58:19,452 --> 00:58:22,237 quite challenging briefs because that's part of the fun 1251 00:58:22,281 --> 00:58:25,414 of being an illustrator really; it's about problem solving. 1252 00:58:25,458 --> 00:58:29,201 Sometimes it was even frustratingly simple. 1253 00:58:29,244 --> 00:58:32,421 Like, "I really wish you would have given me 1254 00:58:32,465 --> 00:58:35,903 more information rather than having to make me guess." 1255 00:58:35,947 --> 00:58:39,646 We had occasions where we didn't even really have art directors. 1256 00:58:39,690 --> 00:58:43,650 You know, we were just kind of-- and we were kinda divvying. 1257 00:58:43,694 --> 00:58:45,217 And they would give us a big batch of stuff 1258 00:58:45,260 --> 00:58:48,133 and we were divvying up the jobs among ourselves. 1259 00:58:48,176 --> 00:58:51,440 Each one of us got the, you know, we would roll dice 1260 00:58:51,484 --> 00:58:54,661 -to see who got to pick first. -Clyde Caldwell wanted 1261 00:58:54,705 --> 00:58:56,184 all the ones with chicks in them. 1262 00:58:56,228 --> 00:58:58,317 He was the--wanted to be the woman painter. 1263 00:58:58,360 --> 00:59:00,145 So he would fight over all those. 1264 00:59:00,188 --> 00:59:04,628 So I guess it depended on how... how popular the piece-- 1265 00:59:04,671 --> 00:59:07,892 the--the product line was, what the elements 1266 00:59:07,935 --> 00:59:11,112 of the painting were, and if it had chicks in it. 1267 00:59:11,156 --> 00:59:13,898 And then the stuff that we couldn't handle in-house 1268 00:59:13,941 --> 00:59:17,641 we actually had to call freelancers ourselves 1269 00:59:17,684 --> 00:59:19,730 and coordinate them and use them on the job 1270 00:59:19,773 --> 00:59:21,166 and, you know, do all the dirty work 1271 00:59:21,209 --> 00:59:22,950 that an art director would do also. 1272 00:59:22,994 --> 00:59:25,518 And their Rolodex consisted 1273 00:59:25,562 --> 00:59:27,868 of a four-foot square section 1274 00:59:27,912 --> 00:59:32,612 of a top flat file for art was all stored 1275 00:59:32,656 --> 00:59:36,442 and the top of that cabinet was Post-it Notes 1276 00:59:36,485 --> 00:59:39,880 and three-by-five note cards and scraps of paper 1277 00:59:39,924 --> 00:59:43,101 with artists names and numbers on them. 1278 00:59:43,144 --> 00:59:45,582 I basically stood there while they were all working 1279 00:59:45,625 --> 00:59:48,628 and just would call out a name and say, 1280 00:59:48,672 --> 00:59:51,675 "Do we keep this guy?" And they'd say, "Yes." 1281 00:59:51,718 --> 00:59:53,677 And then I'd make an index card and we started 1282 00:59:53,720 --> 00:59:55,635 their actual Rolodex. 1283 00:59:55,679 --> 00:59:58,464 [Diterlizzi] So I took an existing module 1284 00:59:58,507 --> 01:00:02,294 and pasted my artwork into the module 1285 01:00:02,337 --> 01:00:03,861 and then made a print out. 1286 01:00:03,904 --> 01:00:06,472 This being a smaller version of the actual print out 1287 01:00:06,515 --> 01:00:10,432 and sent this to TSR back in September of 1992. 1288 01:00:10,476 --> 01:00:14,001 A lot of it I would look at and send back 1289 01:00:14,045 --> 01:00:15,960 to the artist with a nice, little letter saying, 1290 01:00:16,003 --> 01:00:17,526 you know, "Thanks, but no thanks." 1291 01:00:17,570 --> 01:00:19,441 And she's like, "We loved your stuff." 1292 01:00:19,485 --> 01:00:21,095 And I'm like, "You loved my stuff?" 1293 01:00:21,139 --> 01:00:23,750 I'm like, "But you sent a letter that said, you know, 1294 01:00:23,794 --> 01:00:25,273 you didn't like it." And she's like 1295 01:00:25,317 --> 01:00:28,015 "Well, you know, all you sent were like... 1296 01:00:28,059 --> 01:00:31,149 floating images of monsters and people. 1297 01:00:31,192 --> 01:00:32,716 Like, they weren't doing anything. They're just-- 1298 01:00:32,759 --> 01:00:34,195 they were just standing there." 1299 01:00:34,239 --> 01:00:37,024 There's a Medusa standing here doing nothing 1300 01:00:37,068 --> 01:00:39,766 and a couple of knolls looking around also doing nothing." 1301 01:00:39,810 --> 01:00:41,986 They liked the way I drew, but the artwork 1302 01:00:42,029 --> 01:00:43,683 was clearly I was-- I was doing nothing. 1303 01:00:43,727 --> 01:00:47,687 By the end of that year I was given my first assignment 1304 01:00:47,731 --> 01:00:50,255 from TSR which was a huge box set 1305 01:00:50,298 --> 01:00:52,649 called Dragon Mountain which I remember because 1306 01:00:52,692 --> 01:00:55,477 Jennell Jaquays did this amazing painting 1307 01:00:55,521 --> 01:00:57,654 of a red dragon on top of a mountain top. 1308 01:00:57,697 --> 01:01:00,091 My most famous piece, Dragon Mountain, 1309 01:01:00,134 --> 01:01:01,745 was done as a freelance piece. 1310 01:01:01,788 --> 01:01:06,706 Around 1990 I had a sea change in the way I painted. 1311 01:01:06,750 --> 01:01:09,143 Suddenly I went from painting in one manner 1312 01:01:09,187 --> 01:01:12,799 to something that was more rich and colorful and vibrant 1313 01:01:12,843 --> 01:01:14,888 and people at TSR noticed that. 1314 01:01:14,932 --> 01:01:17,586 And suddenly I started getting more cover work from them. 1315 01:01:17,630 --> 01:01:22,026 Both in the magazines and on, eventually, the products. 1316 01:01:22,069 --> 01:01:24,898 [Taylor] Freelancers, they bring a vast amount 1317 01:01:24,942 --> 01:01:28,249 of difference within the course of a product. 1318 01:01:28,293 --> 01:01:30,208 And you can see a lot of really cool things 1319 01:01:30,251 --> 01:01:33,211 with people having cool, new ideas about different things, 1320 01:01:33,254 --> 01:01:36,040 but you still need a cohesive Art Direction in there 1321 01:01:36,083 --> 01:01:38,042 in a way that you're gonna put the product forward. 1322 01:01:38,085 --> 01:01:39,783 And, I think, that's something that Dungeons & Dragons 1323 01:01:39,826 --> 01:01:41,349 has always been able to do. 1324 01:01:41,393 --> 01:01:43,221 Make a product, make a product line, 1325 01:01:43,264 --> 01:01:45,397 -and we identify it. -In the role of an art director 1326 01:01:45,440 --> 01:01:47,704 on D&D, our biggest joke is 1327 01:01:47,747 --> 01:01:50,010 we used to sit here and say your subtitle was 1328 01:01:50,054 --> 01:01:53,579 "Art Director, Cat Wrangler" because... 1329 01:01:53,622 --> 01:01:57,496 in reality your whole job was about trying to match up 1330 01:01:57,539 --> 01:01:59,716 all these different opposing forces. 1331 01:01:59,759 --> 01:02:02,719 So you had the R&D guys who had a vision of 1332 01:02:02,762 --> 01:02:04,459 what the art books should be, look like 1333 01:02:04,503 --> 01:02:06,853 and then you've got the brand guys 1334 01:02:06,897 --> 01:02:09,029 and the marketing guys who all have this vision 1335 01:02:09,073 --> 01:02:11,075 of how it's got to fit into the world 1336 01:02:11,118 --> 01:02:12,772 from a marketing and business standpoint. 1337 01:02:12,816 --> 01:02:14,948 And then you've got all the partners that you deal with 1338 01:02:14,992 --> 01:02:17,603 who have to be able to communicate the art with 1339 01:02:17,646 --> 01:02:19,997 so that they can use it for licensed products 1340 01:02:20,040 --> 01:02:22,042 and stuff like that. 1341 01:02:22,086 --> 01:02:24,131 And then you've got the artists themselves where you're trying 1342 01:02:24,175 --> 01:02:27,569 to take the stuff that the guys in R&D want 1343 01:02:27,613 --> 01:02:30,007 and meld that together with the brand and marketing stuff 1344 01:02:30,050 --> 01:02:31,835 and create a piece of artwork that fulfills on 1345 01:02:31,878 --> 01:02:34,315 all their needs, but is also very useful for the book, 1346 01:02:34,359 --> 01:02:37,057 and, oh, yes by the way, makes the fans very happy. 1347 01:02:37,101 --> 01:02:38,972 You went from generic fantasy setting 1348 01:02:39,016 --> 01:02:42,541 to, uh, to suddenly having this myriad of worlds-- 1349 01:02:42,584 --> 01:02:44,412 of different realms. You know, you had Greyhawk, 1350 01:02:44,456 --> 01:02:46,501 Forgotten Realms, Dark Sun. 1351 01:02:46,545 --> 01:02:49,113 There's a distinct definitive feeling 1352 01:02:49,156 --> 01:02:50,767 that's different between all of those. 1353 01:02:50,810 --> 01:02:52,638 And that's all drawn from that creative team. 1354 01:02:52,681 --> 01:02:54,640 From those creative forces behind it 1355 01:02:54,683 --> 01:02:56,816 and that creative team chose the correct artists 1356 01:02:56,860 --> 01:02:59,993 -to represent that. -I love finding... 1357 01:03:00,037 --> 01:03:05,129 the perfect piece to give to the perfect artist. 1358 01:03:05,172 --> 01:03:07,740 The first thing you have to decide is 1359 01:03:07,784 --> 01:03:10,612 "What kind of worlds do you want?" 1360 01:03:10,656 --> 01:03:13,877 Um...and define some goals 1361 01:03:13,920 --> 01:03:16,749 and then you start, uh... 1362 01:03:16,793 --> 01:03:20,318 working with artists that can execute 1363 01:03:20,361 --> 01:03:22,537 on that and bring that vision to life. 1364 01:03:22,581 --> 01:03:24,801 [Brom] WithDark Sun they wanted to try something different. 1365 01:03:24,844 --> 01:03:28,152 They wanted a strong look and feel to identify the world 1366 01:03:28,195 --> 01:03:31,372 and to do that they decided to use one artist 1367 01:03:31,416 --> 01:03:34,593 to establish that. Luckily, I had been spending 1368 01:03:34,636 --> 01:03:37,030 a lot of my extra time doing my own paintings 1369 01:03:37,074 --> 01:03:39,337 and these I had brought into TSR and put on the wall. 1370 01:03:39,380 --> 01:03:40,773 One of the paintings I did was this 1371 01:03:40,817 --> 01:03:42,731 muscular woman on a rock. 1372 01:03:42,775 --> 01:03:46,257 It was Neeva with the wings and the mask and the top. 1373 01:03:46,300 --> 01:03:48,825 Uh, little did I know that they were creating 1374 01:03:48,868 --> 01:03:51,610 a new world called Dark Sun and they were looking for 1375 01:03:51,653 --> 01:03:53,742 a completely unique look. 1376 01:03:53,786 --> 01:03:55,483 They came in, saw that painting, 1377 01:03:55,527 --> 01:03:57,137 and they just thought, "This is perfect." 1378 01:03:57,181 --> 01:03:58,835 I don't think it's an exaggeration to say that 1379 01:03:58,878 --> 01:04:00,445 Dark Sunis Brom, you know? 1380 01:04:00,488 --> 01:04:02,273 Without Brom there would be no Dark Sunsetting. 1381 01:04:02,316 --> 01:04:05,145 [Brom] It's interesting 'cause to this day 1382 01:04:05,189 --> 01:04:08,061 I have people come up and say, "Dark Sun is why. 1383 01:04:08,105 --> 01:04:09,846 Your art is why I bought this product. 1384 01:04:09,889 --> 01:04:12,109 It's what got me into Dungeons & Dragons. 1385 01:04:12,152 --> 01:04:15,373 Brom as a person was a goofball. 1386 01:04:15,416 --> 01:04:18,550 I mean, he was always, always funny. 1387 01:04:18,593 --> 01:04:22,293 Diesel, in particular, would have a Halloween party 1388 01:04:22,336 --> 01:04:25,600 and all the creatives would try to outdo each other 1389 01:04:25,644 --> 01:04:29,735 -with their costumes. -[LaForce] Brom came dressed 1390 01:04:29,778 --> 01:04:32,651 as Jeff Easley. 1391 01:04:32,694 --> 01:04:35,132 Complete with theTV Guide in his pocket. 1392 01:04:35,175 --> 01:04:37,525 [Easley] He had on this, you know, goofy, bald-head wig 1393 01:04:37,569 --> 01:04:40,006 with the hair sticking out and glasses on. 1394 01:04:40,050 --> 01:04:41,878 I thought he was like a clown or something. 1395 01:04:41,921 --> 01:04:43,314 [Brom] And I show up at the party. 1396 01:04:43,357 --> 01:04:45,577 So he's as Satan and I'm as Jeff 1397 01:04:45,620 --> 01:04:47,927 and it's kind of a Good Jeff Bad Jeff. 1398 01:04:47,971 --> 01:04:49,668 [Easley] I just wish I had known beforehand 1399 01:04:49,711 --> 01:04:52,410 that he was going to do that I probably would've... 1400 01:04:52,453 --> 01:04:54,891 uh, retaliated. [chuckles] 1401 01:04:54,934 --> 01:04:57,806 A lot of times, because we did have, 1402 01:04:57,850 --> 01:05:00,940 like, a particular artist for a particular world, 1403 01:05:00,984 --> 01:05:04,596 they were really involved with the designer and the editor 1404 01:05:04,639 --> 01:05:06,076 in the beginning. Especially for something 1405 01:05:06,119 --> 01:05:08,252 like Planescape. When that came around, I mean, 1406 01:05:08,295 --> 01:05:11,690 you really remember the artist being a big part 1407 01:05:11,733 --> 01:05:14,171 of all that design right from the beginning. 1408 01:05:14,214 --> 01:05:18,131 [Murin] Planescape was just so different. 1409 01:05:18,175 --> 01:05:21,352 It was not typical medieval fantasy. 1410 01:05:21,395 --> 01:05:23,006 It was not a regular fantasy world. 1411 01:05:23,049 --> 01:05:26,835 It was interplanar. The art was fresh. 1412 01:05:26,879 --> 01:05:29,229 I--At this point... 1413 01:05:29,273 --> 01:05:31,753 was more confident than I'd ever been 1414 01:05:31,797 --> 01:05:34,191 with my illustration for TSR. 1415 01:05:34,234 --> 01:05:38,717 So it was a chance, I felt, to really shine 1416 01:05:38,760 --> 01:05:41,111 and rise to the occasion because the other thing 1417 01:05:41,154 --> 01:05:43,330 they told me was "LikeDark Sun, 1418 01:05:43,374 --> 01:05:45,680 you will be the only illustrator 1419 01:05:45,724 --> 01:05:49,032 on these books. And at least for the first year 1420 01:05:49,075 --> 01:05:51,251 as we launch the series, we want you to be 1421 01:05:51,295 --> 01:05:53,862 the only artist for the core box set, 1422 01:05:53,906 --> 01:05:56,517 for the monster book, and for the first couple 1423 01:05:56,561 --> 01:05:58,215 of modules" I think that came out. 1424 01:05:58,258 --> 01:05:59,999 This is one of the mercy killers. 1425 01:06:00,043 --> 01:06:02,045 This would've been from the original campaign 1426 01:06:02,088 --> 01:06:05,483 box setting. This is all designed 1427 01:06:05,526 --> 01:06:08,703 from Dana Knutson's concept art that would have been 1428 01:06:08,747 --> 01:06:10,488 done early on for the game. 1429 01:06:10,531 --> 01:06:15,188 The lead game designer, Zeb Cook, um, he was the one 1430 01:06:15,232 --> 01:06:20,715 who said, "Well, we want a kind of a medieval world, but..." 1431 01:06:20,759 --> 01:06:23,327 He said, "We've got to make it different." 1432 01:06:23,370 --> 01:06:27,157 And I was kind of like, "Well, you know, what do I do, 1433 01:06:27,200 --> 01:06:29,594 you know, to make it different?" And all he said 1434 01:06:29,637 --> 01:06:33,598 were the two words, "Make it spiky and bumpy." 1435 01:06:33,641 --> 01:06:35,339 And that was it. 1436 01:06:35,382 --> 01:06:38,472 This is called The Mortuary and these were portals 1437 01:06:38,516 --> 01:06:40,605 that actually went to different planes. 1438 01:06:40,648 --> 01:06:43,260 Kind of hidden back there, but they're there. 1439 01:06:43,303 --> 01:06:45,392 And then I just came up with this creepy look 1440 01:06:45,436 --> 01:06:47,568 with some of the spears and stuff sticking out. 1441 01:06:47,612 --> 01:06:51,746 When everybody saw this one, this pretty much sold the line. 1442 01:06:51,790 --> 01:06:54,880 They really wanted to go in this direction. 1443 01:06:54,923 --> 01:06:57,056 We needed to come up with a logo for Planescape. 1444 01:06:57,100 --> 01:06:58,971 And so I came up with this idea which is the gates 1445 01:07:00,755 --> 01:07:03,410 and the bat wings and the owner, Lorraine Williams, 1446 01:07:03,454 --> 01:07:06,718 actually liked this logo so much she thought it was 1447 01:07:06,761 --> 01:07:10,026 actually too good for, uh, to be used on Planescape 1448 01:07:10,069 --> 01:07:12,245 so she wanted it used on Ravenloft. 1449 01:07:12,289 --> 01:07:14,813 So we switched it over to Ravenloftand I don't think 1450 01:07:14,856 --> 01:07:18,382 it ever was used, but we had to come up with a new idea 1451 01:07:18,425 --> 01:07:20,906 and that's where we used one of the faction symbols 1452 01:07:20,949 --> 01:07:22,168 which was The Lady of Pain. 1453 01:07:22,212 --> 01:07:24,518 I had done some faction symbols. 1454 01:07:24,562 --> 01:07:27,173 These are these symbols for different clan groups 1455 01:07:27,217 --> 01:07:30,394 and stuff and one of them was this woman's head 1456 01:07:30,437 --> 01:07:34,093 with the blades coming out. She has this dead smile, 1457 01:07:34,137 --> 01:07:37,227 the eyes are just, you know, they stare back at you. 1458 01:07:37,270 --> 01:07:39,925 Very mysterious, very creepy. 1459 01:07:39,968 --> 01:07:42,058 When we got to Planescape, there wasn't a lot 1460 01:07:42,101 --> 01:07:44,103 of those classic monsters in Planescape. 1461 01:07:44,147 --> 01:07:46,105 There were some secondary monsters that you might have 1462 01:07:46,149 --> 01:07:48,803 seen in laterMonster Manuals, but none of the real, big, 1463 01:07:48,847 --> 01:07:51,719 core monsters were there and I felt like I had 1464 01:07:51,763 --> 01:07:55,332 the freedom to kind of go nuts. 1465 01:07:55,375 --> 01:07:57,986 [Babbey] Tony almost added a level of aesthetic clutter 1466 01:07:58,030 --> 01:08:00,902 is almost what I call it. You know, like little pouches, 1467 01:08:00,946 --> 01:08:02,643 little knickknacks and things kind of like 1468 01:08:02,687 --> 01:08:05,168 squirreled away on figures or on characters. 1469 01:08:05,211 --> 01:08:08,432 And before that, you know, you'd get like... like a dwarf 1470 01:08:08,475 --> 01:08:11,217 in a tunic with pants and with boots. 1471 01:08:11,261 --> 01:08:13,480 Tony comes along and does his gnome 1472 01:08:13,524 --> 01:08:17,005 with a candelabra headset, smoking a pipe 1473 01:08:17,049 --> 01:08:20,008 with a crazy pouch and platform shoes 1474 01:08:20,052 --> 01:08:21,532 and, like, all this bizarre, 1475 01:08:21,575 --> 01:08:24,926 crazy idiosyncrasies that make those creatures 1476 01:08:24,970 --> 01:08:27,146 more than creatures; they make them individuals and characters. 1477 01:08:27,190 --> 01:08:30,715 Everything just worked. That's--That's-- 1478 01:08:30,758 --> 01:08:33,500 That's one of the most wonderful feelings when you work on-- 1479 01:08:33,544 --> 01:08:37,200 on a world and it-- 1480 01:08:37,243 --> 01:08:40,899 it turns out the way you wanted it to 1481 01:08:40,942 --> 01:08:42,944 only it turns out even better. 1482 01:08:42,988 --> 01:08:47,035 I always think back on those years working on Planescape 1483 01:08:47,079 --> 01:08:50,300 and I always smile because it was such a great time 1484 01:08:50,343 --> 01:08:52,824 in my life. And those were great people. 1485 01:08:58,786 --> 01:09:01,528 During my time at TSR, 1486 01:09:01,572 --> 01:09:06,185 it was during Lorraine Williams' reign, so to speak. 1487 01:09:06,229 --> 01:09:09,362 And she hired--or a lot of people working for her 1488 01:09:09,406 --> 01:09:12,452 weren't gamers, who weren't familiar 1489 01:09:12,496 --> 01:09:15,194 with industry, but they had backgrounds as actual managers. 1490 01:09:15,238 --> 01:09:20,199 Sometimes they made decisions that were not based on reality. 1491 01:09:20,243 --> 01:09:23,681 Jeff Easley was pegged to do this very prominent cover 1492 01:09:23,724 --> 01:09:27,206 for a new product and management wanted to make sure 1493 01:09:27,250 --> 01:09:29,513 it's the best it can be. So they specified, 1494 01:09:29,556 --> 01:09:33,908 "Jeff, only use your most expensive colors 1495 01:09:33,952 --> 01:09:37,085 on this painting." Which is hilarious 'cause, like, 1496 01:09:37,129 --> 01:09:39,000 Rose Madder is the most expensive paint tube 1497 01:09:39,044 --> 01:09:42,700 so I can imagine if his whole painting was Rose Madder. 1498 01:09:42,743 --> 01:09:46,138 Another thing that happened along the similar lines 1499 01:09:46,182 --> 01:09:49,446 is another important project came along and they said, 1500 01:09:49,489 --> 01:09:52,362 "This project's important. Make sure you use 1501 01:09:52,405 --> 01:09:55,147 all the colors." So that just kind of gives you 1502 01:09:55,191 --> 01:09:58,933 an idea of the void between the understanding 1503 01:09:58,977 --> 01:10:02,328 between management and creatives especially the painters, at TSR. 1504 01:10:02,372 --> 01:10:05,288 Originally, we got to keep our art. 1505 01:10:05,331 --> 01:10:08,595 Then somewhere along the way, 1506 01:10:08,639 --> 01:10:11,729 I'd say right around... 1507 01:10:11,772 --> 01:10:15,515 maybe 1980 or so, um... 1508 01:10:15,559 --> 01:10:19,824 they decided that, "Well, we should keep the art, TSR." 1509 01:10:19,867 --> 01:10:25,046 And those works went into a vault 1510 01:10:25,090 --> 01:10:29,094 that was found and opened 1511 01:10:29,137 --> 01:10:31,139 when Wizards purchased TSR. 1512 01:10:31,183 --> 01:10:33,881 Some of the art got back into the artists hands, 1513 01:10:33,925 --> 01:10:35,448 but some of it didn't. 1514 01:10:35,492 --> 01:10:37,581 In the generations that we're talking about, 1515 01:10:37,624 --> 01:10:40,061 D&Dart wasn't a digital piece on a computer. 1516 01:10:40,105 --> 01:10:42,194 It was a real piece of artwork 1517 01:10:42,238 --> 01:10:44,936 and those pieces were everywhere 1518 01:10:44,979 --> 01:10:47,895 and we're here today talking about them because 1519 01:10:47,939 --> 01:10:51,203 we love them and we know the value that these things have. 1520 01:10:51,247 --> 01:10:53,074 But at the time, nobody knew. 1521 01:10:53,118 --> 01:10:54,859 I get this call from somebody going, 1522 01:10:54,902 --> 01:10:58,950 "Hey, we were cleaning out the shipping department 1523 01:10:58,993 --> 01:11:00,560 'cause they're getting ready for some construction." 1524 01:11:00,604 --> 01:11:02,649 Or something "We found this painting 1525 01:11:02,693 --> 01:11:05,043 behind a big filing cabinet 1526 01:11:05,086 --> 01:11:07,480 and we were thinking about throwing it away, 1527 01:11:07,524 --> 01:11:09,265 but we figured since it's art, we should call you up 1528 01:11:09,308 --> 01:11:11,136 and let you know and let-- 1529 01:11:11,179 --> 01:11:13,530 you could tell us what to do with it." 1530 01:11:13,573 --> 01:11:16,576 Then I went down there, I was like, "Oh, my God, 1531 01:11:16,620 --> 01:11:19,492 this is the original Trampier cover. 1532 01:11:19,536 --> 01:11:21,625 Oh, what is this doing...? Why is this here? 1533 01:11:21,668 --> 01:11:24,541 Why is this behind a thing?" And totally freaked out. 1534 01:11:24,584 --> 01:11:27,108 Realizing that we were, like, literally moments away 1535 01:11:27,152 --> 01:11:28,806 from this thing ending up in a dumpster 1536 01:11:28,849 --> 01:11:30,982 because nobody in shipping had an understanding 1537 01:11:31,025 --> 01:11:32,984 of what it was and what the importance was 1538 01:11:33,027 --> 01:11:35,508 -to this brand. -For whatever reason 1539 01:11:35,552 --> 01:11:37,815 that boggles my mind, 1540 01:11:37,858 --> 01:11:42,515 original artwork somehow was... 1541 01:11:42,559 --> 01:11:44,778 confused for trash. 1542 01:11:44,822 --> 01:11:50,175 They chucked it away in-- It-- At least three batches 1543 01:11:50,218 --> 01:11:54,832 that I know of and I did not learn about it 1544 01:11:54,875 --> 01:11:57,922 until the last batch that they were chucking away. 1545 01:11:57,965 --> 01:12:01,404 And I--I was out of my mind. 1546 01:12:01,447 --> 01:12:03,362 I couldn't believe that they were doing this 1547 01:12:03,406 --> 01:12:05,451 so I grabbed a bunch of that. 1548 01:12:05,495 --> 01:12:09,673 And if it wasn't for the fact that there were some people 1549 01:12:09,716 --> 01:12:12,980 who happened to be witnessing at the time 1550 01:12:13,024 --> 01:12:15,766 that this was happening, that artwork 1551 01:12:15,809 --> 01:12:17,158 never would have been rescued. 1552 01:12:17,202 --> 01:12:20,379 ♪ 1553 01:12:20,423 --> 01:12:23,382 [Burdett] A really good villain, a really complex, dynamic, 1554 01:12:23,426 --> 01:12:27,386 not purely evil villain is so much more interesting 1555 01:12:27,430 --> 01:12:29,780 than a hero no matter how well he's fleshed out. 1556 01:12:29,823 --> 01:12:32,783 I love fantasy art because of the monsters. 1557 01:12:32,826 --> 01:12:37,701 D&Dwas the first niche to fill the monster market 1558 01:12:37,744 --> 01:12:43,707 and give us visual evidence of what creatures were 1559 01:12:43,750 --> 01:12:45,578 that we might have seen or wanted to go against. 1560 01:12:45,622 --> 01:12:49,365 Now you can go on Google and put in a name of something 1561 01:12:49,408 --> 01:12:50,844 and do an image search and you can get 1562 01:12:50,888 --> 01:12:52,150 a million images that'll come up, 1563 01:12:52,193 --> 01:12:53,934 but I bet you they're fromD&D. 1564 01:12:53,978 --> 01:12:57,808 [Lockwood] WhatD&D did was, just by the needs 1565 01:12:57,851 --> 01:13:00,854 of the game, demanded an image for every monster. 1566 01:13:00,898 --> 01:13:03,857 It became sort of a compendium or glossary 1567 01:13:03,901 --> 01:13:07,600 of every creature that had ever populated any fiction 1568 01:13:07,644 --> 01:13:11,299 most of which may have never been painted. 1569 01:13:11,343 --> 01:13:14,520 There was nothing out there 1570 01:13:14,564 --> 01:13:17,697 for what certain monsters looked like 1571 01:13:17,741 --> 01:13:20,439 or certain other things, so you had to go by 1572 01:13:20,483 --> 01:13:21,701 the description. 1573 01:13:21,745 --> 01:13:24,530 We were just making the shit up. [laughs] 1574 01:13:24,574 --> 01:13:26,880 It's like being an explorer. 1575 01:13:26,924 --> 01:13:29,100 You're the first one who's gone there 1576 01:13:29,143 --> 01:13:31,624 and you're reporting back to everyone else 1577 01:13:31,668 --> 01:13:33,409 what that thing looks like. 1578 01:13:33,452 --> 01:13:35,889 So I had to paint a dragon, the first dragon I ever painted 1579 01:13:35,933 --> 01:13:37,500 when I went to work at TSR. I'm like, 1580 01:13:37,543 --> 01:13:39,284 "God, I've gotta paint a dragon." 1581 01:13:39,327 --> 01:13:42,418 I get my encyclopedia out and I look up dinosaurs 1582 01:13:42,461 --> 01:13:45,725 in one book. Another book I had reptiles. 1583 01:13:45,769 --> 01:13:47,640 And a lot of people say, "Well, why you put 1584 01:13:47,684 --> 01:13:49,381 front legs on a dragon?" 1585 01:13:49,425 --> 01:13:50,948 You know, you see a lot of dragons with the wings 1586 01:13:50,991 --> 01:13:52,732 and the front legs tied together. 1587 01:13:52,776 --> 01:13:56,040 It's like, "Well, because TSR said in D&D, 1588 01:13:56,083 --> 01:13:57,781 dragons were very intelligent. 1589 01:13:57,824 --> 01:13:59,913 They could do things, they could cast spells. 1590 01:13:59,957 --> 01:14:02,481 They need to use the front legs almost like hands." 1591 01:14:02,525 --> 01:14:05,266 I was always a little intimidated by dragons, though. 1592 01:14:05,310 --> 01:14:10,533 I hadn't done a lot of dragons prior to coming to TSR 1593 01:14:10,576 --> 01:14:12,839 and then Dragonlancecame along 1594 01:14:12,883 --> 01:14:15,799 and we kind of changed the look of the dragons. 1595 01:14:15,842 --> 01:14:18,366 I got to develop the Black Dragon 1596 01:14:18,410 --> 01:14:20,325 and the Green Dragon. 1597 01:14:20,368 --> 01:14:22,109 You know, I think Larry did the White Dragon 1598 01:14:22,153 --> 01:14:25,112 and the Blue Dragon and Jeff did the Red Dragon. 1599 01:14:25,156 --> 01:14:27,724 My version of the dragon has evolved a little 1600 01:14:27,767 --> 01:14:31,162 over the years and I think that eventually got to the point 1601 01:14:31,205 --> 01:14:34,382 where physically a lot of my dragons are kind of 1602 01:14:34,426 --> 01:14:37,690 almost human musculature in the arms and so forth 1603 01:14:37,734 --> 01:14:40,998 and you can get really kind of an expressive gesture. 1604 01:14:41,041 --> 01:14:43,696 The way I do the faces I think oftentimes, 1605 01:14:43,740 --> 01:14:48,005 it's almost caricature approach in some cases 1606 01:14:48,048 --> 01:14:50,398 with the eyes, maybe a little bit of a grin 1607 01:14:50,442 --> 01:14:53,184 or just the way the nose wrinkles up. 1608 01:14:53,227 --> 01:14:55,839 Yeah they're just-- of all the fantasy creatures 1609 01:14:55,882 --> 01:14:57,449 I think they're probably the most iconic. 1610 01:14:57,493 --> 01:15:01,148 Lockwood really set the bar recently for kind of 1611 01:15:01,192 --> 01:15:02,672 what's to be expected of dragons I feel. 1612 01:15:02,715 --> 01:15:05,979 You can't have more fun for money than designing 1613 01:15:06,023 --> 01:15:07,415 the dragons for D&D. 1614 01:15:07,459 --> 01:15:10,506 Todd just--he really had a hankering 1615 01:15:10,549 --> 01:15:14,901 to, uh, just redesign them to make them less humanoid 1616 01:15:14,945 --> 01:15:18,035 in their anatomy and more feline, 1617 01:15:18,078 --> 01:15:22,430 more bestial and really gave each one 1618 01:15:22,474 --> 01:15:26,565 its own really distinct differences. 1619 01:15:26,609 --> 01:15:28,567 [Metheny] Seeing like the Green Dragon look very different 1620 01:15:28,611 --> 01:15:30,395 from the Black Dragon look very different from the, 1621 01:15:30,438 --> 01:15:32,919 you know, Blue Dragon was really inspiring 1622 01:15:32,963 --> 01:15:35,226 because there was taking into account 1623 01:15:35,269 --> 01:15:37,968 regions and where these dragons could be found. 1624 01:15:38,011 --> 01:15:41,493 Sam Wood and I worked very, very closely together 1625 01:15:41,537 --> 01:15:43,321 on the dragons and traded pictures 1626 01:15:43,364 --> 01:15:45,497 back and forth and built them up 1627 01:15:45,541 --> 01:15:48,500 from the inside out. We drew skeletons, 1628 01:15:48,544 --> 01:15:52,765 we drew musculature diagrams and then we fleshed them out. 1629 01:15:52,809 --> 01:15:55,551 [Metheny] Pulling in a lot of different textures and colors 1630 01:15:55,594 --> 01:15:57,596 from real world objects like, you know, 1631 01:15:57,640 --> 01:15:59,772 for this copper dragon he's got a really nice patina on it, 1632 01:15:59,816 --> 01:16:03,297 but each, again, each dragon has such a unique head crest 1633 01:16:03,341 --> 01:16:05,561 and look about it that you can really start 1634 01:16:05,604 --> 01:16:08,607 to appreciate the culture of each species. 1635 01:16:08,651 --> 01:16:10,653 [Lockwood] Dragons have wings. They don't swing 1636 01:16:10,696 --> 01:16:13,351 from tree limbs. They don't need shoulders 1637 01:16:13,394 --> 01:16:14,787 that can brachiate. 1638 01:16:14,831 --> 01:16:17,964 A cat can't do this... 1639 01:16:18,008 --> 01:16:19,879 but a monkey can. 1640 01:16:19,923 --> 01:16:21,707 A dragon doesn't need to swing from a tree. 1641 01:16:21,751 --> 01:16:24,710 So we gave them limbs more appropriate to the things 1642 01:16:24,754 --> 01:16:26,190 it would use those limbs for. 1643 01:16:26,233 --> 01:16:27,974 [Babbey] For me when I'm painting a dragon, 1644 01:16:28,018 --> 01:16:29,715 when I'm approaching the design aspect of it 1645 01:16:29,759 --> 01:16:31,804 it's almost like a personality that you have 1646 01:16:31,848 --> 01:16:34,720 to hit, less so than a physical feature. 1647 01:16:34,764 --> 01:16:36,417 Like, for me, I'm not aiming for scales 1648 01:16:36,461 --> 01:16:37,941 on my dragon, that's not important. 1649 01:16:37,984 --> 01:16:40,770 I'm aiming for majesty. I'm aiming for impact. 1650 01:16:40,813 --> 01:16:42,772 I'm aiming for this powerful feel to them. 1651 01:16:42,815 --> 01:16:44,643 The Silver Dragon for Fifth Edition 1652 01:16:44,687 --> 01:16:47,733 was a real treat for me 'cause they're one of my 1653 01:16:47,777 --> 01:16:49,648 favorite dragons inD&D. I wanted it to be something 1654 01:16:49,692 --> 01:16:51,171 that sort of takes your breath away a little bit 1655 01:16:51,215 --> 01:16:52,999 when you see the beauty of this animal 1656 01:16:53,043 --> 01:16:55,262 rather than just a monster. You know, something with just 1657 01:16:55,306 --> 01:16:58,352 a couple of hit points and some loot on it to get later. 1658 01:16:58,396 --> 01:17:03,053 When I am designing creatures I much more prefer 1659 01:17:03,096 --> 01:17:04,881 kind of Earth-bound creatures. 1660 01:17:04,924 --> 01:17:08,406 Like, if it looks more alien, I actually--I don't like that. 1661 01:17:08,449 --> 01:17:11,801 Because nature looks cool and really anything that you can 1662 01:17:11,844 --> 01:17:13,498 come up with, nature's already done it. 1663 01:17:13,541 --> 01:17:16,414 One of the things that-- that is always in the forefront 1664 01:17:16,457 --> 01:17:19,112 of my mind, you know, outside of the standard art 1665 01:17:19,156 --> 01:17:20,331 stuff of, you know, "Where's the light source 1666 01:17:20,374 --> 01:17:21,767 coming from?" And all that 1667 01:17:21,811 --> 01:17:23,508 is "How do these creatures work? 1668 01:17:23,551 --> 01:17:25,466 Like, how do they interact with their environments? 1669 01:17:25,510 --> 01:17:27,120 How do they interact with each other 1670 01:17:27,164 --> 01:17:28,948 and how can I make that look believable?" 1671 01:17:28,992 --> 01:17:31,777 I am every monster in all of my work. 1672 01:17:31,821 --> 01:17:34,214 I use this medium in this forum 1673 01:17:34,258 --> 01:17:36,826 to do a series of self-portraits. 1674 01:17:36,869 --> 01:17:39,655 Root the Goblin was one of the assignments 1675 01:17:39,698 --> 01:17:41,569 that I had to do for Halls of Undermountain 1676 01:17:41,613 --> 01:17:44,703 and it was one of my favorite self portraits 1677 01:17:44,747 --> 01:17:46,574 that I've done for Dungeons & Dragons 1678 01:17:46,618 --> 01:17:49,447 and I really wanted to get a really nice piece of reference 1679 01:17:49,490 --> 01:17:52,189 that I was going to use to help the piece along. 1680 01:17:52,232 --> 01:17:55,366 I just wanted to create a really happy, excited 1681 01:17:55,409 --> 01:17:57,716 little goblin that wanted to help the players out 1682 01:17:57,760 --> 01:17:59,457 and he's gonna carry all their stuff. 1683 01:17:59,500 --> 01:18:03,200 As long as you have 90% of a truth with a monster 1684 01:18:03,243 --> 01:18:06,072 that ten percent can be as crazy as weird 1685 01:18:06,116 --> 01:18:08,335 and as much of a lie as you want and you will create 1686 01:18:08,379 --> 01:18:09,946 something that is believable. 1687 01:18:09,989 --> 01:18:12,470 So, you know, there's the-- the age old answer 1688 01:18:12,513 --> 01:18:13,819 of like, "Well, how does that work?" 1689 01:18:13,863 --> 01:18:15,342 And it's like, "Eh, a wizard did it." 1690 01:18:15,386 --> 01:18:16,822 You know, it's like, "It's magic." 1691 01:18:16,866 --> 01:18:18,650 You can... you can delve into the realm of magic. 1692 01:18:18,694 --> 01:18:20,783 That's what gets me excited about making art 1693 01:18:20,826 --> 01:18:23,699 for Dungeons & Dragons is that I get to create 1694 01:18:23,742 --> 01:18:26,702 something that has never existed before. 1695 01:18:26,745 --> 01:18:30,575 It's an ogre slingshot 1696 01:18:30,618 --> 01:18:33,317 that's sling-shotting goblins. 1697 01:18:33,360 --> 01:18:35,188 [laughs] 1698 01:18:35,232 --> 01:18:38,757 There has to be some type of guide who says, 1699 01:18:38,801 --> 01:18:40,454 "All right, sling it." You know? 1700 01:18:40,498 --> 01:18:43,544 So we have one goblin in there who's kind of like 1701 01:18:43,588 --> 01:18:46,765 the leader who's saying, "Sling away!" 1702 01:18:46,809 --> 01:18:49,289 You know? So then he can yank his chains 1703 01:18:49,333 --> 01:18:52,118 down and sling this goblin covered in 1704 01:18:52,162 --> 01:18:54,773 spiky armor into an enemy. 1705 01:18:54,817 --> 01:18:58,777 I hope it inspires the gamer to come up with a scenario 1706 01:18:58,821 --> 01:19:01,606 that he can put his people up against, to fight this thing. 1707 01:19:01,649 --> 01:19:04,870 The best D&Dmonsters, I think, are these... 1708 01:19:04,914 --> 01:19:08,047 the ones that have maintained their uniqueness 1709 01:19:08,091 --> 01:19:09,875 over the years and that's probably like 1710 01:19:09,919 --> 01:19:12,878 The Beholder and they're wholly bizarre creatures. 1711 01:19:12,922 --> 01:19:15,446 The Beholder was just sort of an accident. 1712 01:19:15,489 --> 01:19:17,622 I seem to have gotten all sorts of credit 1713 01:19:17,665 --> 01:19:20,581 for The Beholder. And even though I didn't 1714 01:19:20,625 --> 01:19:22,845 think of it. I mean, Gary probably thought 1715 01:19:22,888 --> 01:19:25,064 the damn thing up, he just described it to me. 1716 01:19:25,108 --> 01:19:27,240 You know, ten eye stalks and a big eye 1717 01:19:27,284 --> 01:19:28,807 and it floats in the air. 1718 01:19:28,851 --> 01:19:32,245 If you look at the way a Beholder looked 1719 01:19:32,289 --> 01:19:35,509 in the very first illustration like on the cover of Greyhawk 1720 01:19:35,553 --> 01:19:37,816 that is one look for that creature, 1721 01:19:37,860 --> 01:19:41,428 but if you look at the way they're being depicted now, 1722 01:19:41,472 --> 01:19:45,171 they've got much bigger mouths full of much sharper teeth. 1723 01:19:45,215 --> 01:19:48,827 And every place where the artist feels 1724 01:19:48,871 --> 01:19:51,177 that they can make that Beholder a little bit cooler 1725 01:19:51,221 --> 01:19:52,657 they're doing it. 1726 01:19:52,700 --> 01:19:54,528 [Lockwood] Beholders were terrifying. 1727 01:19:54,572 --> 01:19:57,183 That was the monster that if it didn't turn you to stone, 1728 01:19:57,227 --> 01:20:00,447 it could disintegrate you or turn your magic off 1729 01:20:00,491 --> 01:20:02,493 or just kill you outright with a glance. 1730 01:20:02,536 --> 01:20:04,800 So when I got a chance to redesign The Beholder 1731 01:20:04,843 --> 01:20:08,891 forThird Edition, I tried to make him more real 1732 01:20:08,934 --> 01:20:10,675 and more visceral and scary. 1733 01:20:10,718 --> 01:20:13,417 And, well, I suppose maybe I pictured 1734 01:20:13,460 --> 01:20:16,072 a Trampier-like Beholder or maybe I pictured 1735 01:20:16,115 --> 01:20:18,248 one of the things that had been done 1736 01:20:18,291 --> 01:20:20,641 shortly before that which was just kinda a beach ball 1737 01:20:20,685 --> 01:20:22,513 with penises coming out of it. 1738 01:20:22,556 --> 01:20:25,559 And so instead of penises, they were like slug eyes 1739 01:20:25,603 --> 01:20:28,606 that would stretch out like a slug's eye and retract. 1740 01:20:28,649 --> 01:20:32,349 There's nothing phallic about the eye stalks 1741 01:20:32,392 --> 01:20:34,394 on The Beholder I don't think. 1742 01:20:34,438 --> 01:20:37,354 Those are just eyes stalks. It's kind of like little animals 1743 01:20:37,397 --> 01:20:39,399 with eye stalks that get up and look at you. 1744 01:20:39,443 --> 01:20:43,882 He's just got a lot more of them than most creatures have. 1745 01:20:43,926 --> 01:20:46,885 Uh, if anything was phallic in anything I did, 1746 01:20:46,929 --> 01:20:49,975 it would have been Snits because they're just 1747 01:20:50,019 --> 01:20:53,674 a penis and balls... with feet. 1748 01:20:53,718 --> 01:20:55,894 A writer of an adventure can come up with 1749 01:20:55,938 --> 01:20:58,810 a great idea for a monster, but if you make it look dumb 1750 01:20:58,854 --> 01:21:01,334 it's not gonna have the reputation that it deserves 1751 01:21:01,378 --> 01:21:03,597 from the writing. So it's, uh-- 1752 01:21:03,641 --> 01:21:05,251 There's an awesome responsibility 1753 01:21:05,295 --> 01:21:07,819 -that comes with it. -[Metheney] There's tons of fear 1754 01:21:07,863 --> 01:21:09,560 messing with those monsters. 1755 01:21:09,603 --> 01:21:11,867 Especially, like, classic ones because 1756 01:21:11,910 --> 01:21:14,695 you don't want to disappoint the fans. 1757 01:21:14,739 --> 01:21:18,221 [Dee] I don't think the audience forD&D has had any problem 1758 01:21:18,264 --> 01:21:21,398 with the fact that some of the depictions 1759 01:21:21,441 --> 01:21:24,227 have changed over time. It's like everything else 1760 01:21:24,270 --> 01:21:27,621 in a role-playing game. Even the rules there, 1761 01:21:27,665 --> 01:21:31,756 uh, they're guidelines only at a certain level. 1762 01:21:31,799 --> 01:21:34,280 I mean, the Game Master is there so that any time 1763 01:21:34,324 --> 01:21:38,241 the rules fail to do the job, the Game Master can step in 1764 01:21:38,284 --> 01:21:40,983 and make things work the way it needs to. 1765 01:21:41,026 --> 01:21:42,767 Same thing goes with the art. 1766 01:21:42,810 --> 01:21:46,945 Here are all the monsters for D&Dthat we wanna feature 1767 01:21:46,989 --> 01:21:48,947 in Fifth Edition. These are all the ones 1768 01:21:48,991 --> 01:21:51,471 that are gonna be relevant. And we went through each one 1769 01:21:51,515 --> 01:21:54,779 and said "Okay, Owlbear." And then we grab every piece 1770 01:21:54,822 --> 01:21:57,303 of art we've ever shown of an owl bear 1771 01:21:57,347 --> 01:22:00,828 of the different major styles, threw 'em up on a board, 1772 01:22:00,872 --> 01:22:02,482 and then went through this analytical list and said, 1773 01:22:02,526 --> 01:22:04,745 "Okay, this is what works. This is what doesn't." 1774 01:22:04,789 --> 01:22:06,965 [Prescott] Through all this work that I've done for the past 1775 01:22:07,009 --> 01:22:08,793 20 some odd years has been... 1776 01:22:08,836 --> 01:22:10,664 there's a certain level of challenge. 1777 01:22:10,708 --> 01:22:12,797 Like, "How am I gonna make this ridiculous-sounding 1778 01:22:12,840 --> 01:22:15,582 monster that's a cross between a bear and an owl? 1779 01:22:15,626 --> 01:22:17,062 How am I gonna make that look cool?" 1780 01:22:17,106 --> 01:22:18,803 After drawing thousands of creatures, 1781 01:22:18,846 --> 01:22:20,152 it always comes back to "They have to have a lot 1782 01:22:20,196 --> 01:22:23,286 of teeth and drool and there should be some 1783 01:22:23,329 --> 01:22:25,853 spikes somewhere." Like the easiest way to make 1784 01:22:25,897 --> 01:22:29,031 a creature meaner is to add more horns or spikes. 1785 01:22:29,074 --> 01:22:32,338 The Carrion Crawler was a bit of a challenge because 1786 01:22:32,382 --> 01:22:34,819 it's a huge insectoid-like creature 1787 01:22:34,862 --> 01:22:37,169 that resides in dark places and eats dead things 1788 01:22:37,213 --> 01:22:38,910 that have kind of ended up there. 1789 01:22:38,954 --> 01:22:40,738 Of course it kind of made sense at first 1790 01:22:40,781 --> 01:22:42,958 to maybe have it have large eyes. 1791 01:22:43,001 --> 01:22:46,004 In my own understanding of the creature, 1792 01:22:46,048 --> 01:22:48,006 I thought it would be interesting for it to kind of 1793 01:22:48,050 --> 01:22:51,009 feelaround which the tentacles that were traditionally drawn 1794 01:22:51,053 --> 01:22:52,793 on the Carrion Crawler could totally do. 1795 01:22:52,837 --> 01:22:54,143 So that was nice that those were there. 1796 01:22:54,186 --> 01:22:56,841 So in my final rendition of the creature 1797 01:22:56,884 --> 01:23:00,279 I've made those tentacles a lot more whip-like in a way, 1798 01:23:00,323 --> 01:23:02,542 so they're a lot more agile and kind of able to sort of 1799 01:23:02,586 --> 01:23:04,762 feel around its environment. 1800 01:23:04,805 --> 01:23:07,504 Cool thing about the Goblinoids 1801 01:23:07,547 --> 01:23:09,854 what was an interesting challenge was to make them all 1802 01:23:09,897 --> 01:23:12,030 feel like they're kind of from the same DNA pool. 1803 01:23:12,074 --> 01:23:15,860 They're all structurally humanoid from the neck down, 1804 01:23:15,903 --> 01:23:19,733 but where their character is gonna lie, is in their faces. 1805 01:23:19,777 --> 01:23:21,257 I mean, they all have pointed ears, 1806 01:23:21,300 --> 01:23:22,867 but they're all varying shape. 1807 01:23:22,910 --> 01:23:24,956 For the most part their noses kind of lock them in 1808 01:23:25,000 --> 01:23:27,872 as being--that's the-- the key the carryover 1809 01:23:27,915 --> 01:23:29,656 that came from that gene pool. 1810 01:23:29,700 --> 01:23:32,355 The character of the Bugbear is furry, 1811 01:23:32,398 --> 01:23:36,054 animalistic, ferocious. The Hobgoblin, again, 1812 01:23:36,098 --> 01:23:38,361 the same nose, kind of the same jaw line, 1813 01:23:38,404 --> 01:23:40,015 but Hobgoblin had to be more intelligent 1814 01:23:40,058 --> 01:23:42,539 and the Goblinoids-- Hey, look at him. 1815 01:23:42,582 --> 01:23:44,367 He just looks like he's gonna steal all your stuff 1816 01:23:44,410 --> 01:23:46,760 when you're sleeping. Probably cut your throat, too. 1817 01:23:46,804 --> 01:23:51,069 ♪ 1818 01:23:51,113 --> 01:23:53,506 [Diterlizzi] These characters, these creatures, 1819 01:23:53,550 --> 01:23:56,422 these monsters, these places are like 1820 01:23:56,466 --> 01:23:59,512 a fairy tale or, like, folklore or mythology. 1821 01:23:59,556 --> 01:24:03,429 They can be reinterpreted over and over again 1822 01:24:03,473 --> 01:24:04,865 for each generation. 1823 01:24:04,909 --> 01:24:08,260 And that is incredibly exciting to see. 1824 01:24:08,304 --> 01:24:11,089 [Gallegos] The evolution of the art itself is interesting 1825 01:24:11,133 --> 01:24:13,004 and almost from edition to edition you can kind of 1826 01:24:13,048 --> 01:24:14,745 find a little bit of a different template, 1827 01:24:14,788 --> 01:24:17,008 a different flavor of kind of how the art looks. 1828 01:24:17,052 --> 01:24:19,271 And I know withFifth Edition, that seemed to go back 1829 01:24:19,315 --> 01:24:22,100 to a little bit of that earlier--the earlier quality. 1830 01:24:22,144 --> 01:24:24,363 [Schindehette] The direction I'd given to the art directors 1831 01:24:24,407 --> 01:24:26,191 is I want everything to look like 1832 01:24:26,235 --> 01:24:27,453 it's been done traditionally. 1833 01:24:27,497 --> 01:24:31,066 I want it to have love 1834 01:24:31,109 --> 01:24:32,937 and reverence for the pages again. 1835 01:24:32,980 --> 01:24:36,027 As Dungeons & Dragons has moved and evolved, 1836 01:24:36,071 --> 01:24:38,203 I feel like there has been a conscious effort 1837 01:24:38,247 --> 01:24:41,598 for the game players and the game designers 1838 01:24:41,641 --> 01:24:45,428 to become more aware of the people playing 1839 01:24:45,471 --> 01:24:49,606 their games and very conscious in including them 1840 01:24:49,649 --> 01:24:52,087 and depicting people that look like them. 1841 01:24:52,130 --> 01:24:54,611 Fantasy in general suffers from being 1842 01:24:54,654 --> 01:24:58,310 very European and there are so many more 1843 01:24:58,354 --> 01:25:02,923 amazing cultures and stories and worlds out there 1844 01:25:02,967 --> 01:25:05,491 that I think are starting to kind of penetrate 1845 01:25:05,535 --> 01:25:08,015 into fantasy realms. 1846 01:25:08,059 --> 01:25:11,280 One of the things that the Fifth Edition Players Handbook 1847 01:25:11,323 --> 01:25:13,978 has received a lot of positive acclaim around 1848 01:25:14,021 --> 01:25:18,113 is this idea that it's--it's kind of gotten away 1849 01:25:18,156 --> 01:25:20,027 from some of the design tropes. 1850 01:25:20,071 --> 01:25:23,074 A really good example of this, I think, is this. 1851 01:25:23,118 --> 01:25:24,684 The entry for the human race. 1852 01:25:24,728 --> 01:25:28,775 We have a woman of color in really effective armor. 1853 01:25:28,819 --> 01:25:30,821 [Metheney] People of all genders, races, 1854 01:25:30,864 --> 01:25:32,779 everything have always been playingDungeons & Dragons. 1855 01:25:32,823 --> 01:25:35,130 It's who we start to feature more. 1856 01:25:35,173 --> 01:25:37,567 When we got the descriptions, they were very adamant. 1857 01:25:37,610 --> 01:25:41,266 They were like, "Try not to make it like a white blonde guy." 1858 01:25:41,310 --> 01:25:43,529 Like, "Please, we love 'em, 1859 01:25:43,573 --> 01:25:45,662 but there's, like, 500 million of them." 1860 01:25:45,705 --> 01:25:48,882 The diversity that the characters need to have 1861 01:25:48,926 --> 01:25:51,015 needs to reflect the gaming world now. 1862 01:25:51,058 --> 01:25:54,758 The mix of people that are playing these games, 1863 01:25:54,801 --> 01:25:56,760 you know, it's not the, you know, 1864 01:25:56,803 --> 01:26:00,372 13-year-old white boys held up in their basements. 1865 01:26:00,416 --> 01:26:03,375 It's a very diverse crowd. 1866 01:26:03,419 --> 01:26:07,162 You know, males and females, all nationalities. 1867 01:26:07,205 --> 01:26:09,076 So, you know, this was a great opportunity 1868 01:26:09,120 --> 01:26:10,556 to mix that up a little bit. 1869 01:26:10,600 --> 01:26:13,298 [Pages] Really thinking about the people 1870 01:26:13,342 --> 01:26:15,996 that are reading these books 1871 01:26:16,040 --> 01:26:17,868 and, like, understanding this media 1872 01:26:17,911 --> 01:26:21,393 and having them see themselves portrayed in that, 1873 01:26:21,437 --> 01:26:26,093 gives a lot of hope that fantasy can be 1874 01:26:26,137 --> 01:26:27,660 a genre for everyone. 1875 01:26:27,704 --> 01:26:32,578 ♪ 1876 01:26:32,622 --> 01:26:36,234 Dungeons & Dragonsart is important 1877 01:26:36,278 --> 01:26:41,239 because it has had a tremendous impact 1878 01:26:41,283 --> 01:26:46,549 on both the imaginative art consuming public 1879 01:26:46,592 --> 01:26:48,942 as well as the artists who are producing it. 1880 01:26:48,986 --> 01:26:53,338 WithoutD&D, just eliminating that game, 1881 01:26:53,382 --> 01:26:55,558 eliminating all of that work, 1882 01:26:55,601 --> 01:26:57,908 the landscape would look very, very different. 1883 01:26:57,951 --> 01:27:01,390 There would not be the expectation 1884 01:27:01,433 --> 01:27:04,871 for this kind of art and of this kind of art 1885 01:27:04,915 --> 01:27:09,659 that you see today in things like video games orMagic. 1886 01:27:09,702 --> 01:27:11,922 [Taylor] I don't think it's been everything, 1887 01:27:11,965 --> 01:27:15,099 but if you look at who's creating these mediums 1888 01:27:15,142 --> 01:27:16,883 I bet you... 1889 01:27:16,927 --> 01:27:18,581 that a high percentage of them areD&D players. 1890 01:27:18,624 --> 01:27:23,107 The artwork has solidified a place in common culture 1891 01:27:23,150 --> 01:27:26,763 that somehow speaks to the nature of adventure. 1892 01:27:26,806 --> 01:27:30,984 We've closed all our frontiers, but not in Dungeons & Dragons. 1893 01:27:31,028 --> 01:27:33,944 At the time I don't think any of us 1894 01:27:33,987 --> 01:27:38,035 really grasped 1895 01:27:38,078 --> 01:27:41,299 what a big deal this all was. 1896 01:27:41,343 --> 01:27:44,650 I was way too busy 1897 01:27:44,694 --> 01:27:47,958 feeling how lucky I was 1898 01:27:48,001 --> 01:27:51,918 to have the opportunity to do the kinds of art 1899 01:27:51,962 --> 01:27:53,572 that I wanted to do. 1900 01:27:53,616 --> 01:27:55,357 That was what I was thinking about, 1901 01:27:55,400 --> 01:27:58,708 not, "Hey, 40 years from now 1902 01:27:58,751 --> 01:28:01,363 there'll be people looking back on this and thinking 1903 01:28:01,406 --> 01:28:04,931 -of it as historical. -God, it is 40--No, it's 30. 1904 01:28:04,975 --> 01:28:06,759 No! It's 40 years! 1905 01:28:06,803 --> 01:28:09,545 I had to do the math. That's crazy! 1906 01:28:09,588 --> 01:28:11,590 It's exciting to be part of this 1907 01:28:11,634 --> 01:28:13,897 big universe that everyone knows 1908 01:28:13,940 --> 01:28:15,899 and everyone's been enjoying for 40 years. 1909 01:28:15,942 --> 01:28:18,249 It's not kind of exciting, it's really exciting. 1910 01:28:18,293 --> 01:28:19,859 [Seaman] It's a dream come true. 1911 01:28:19,903 --> 01:28:23,646 It's something that I never thought I would be here. 1912 01:28:23,689 --> 01:28:26,126 [Lockwood] It was a springboard for my career 1913 01:28:26,170 --> 01:28:29,956 when what I really was looking for was a lifeline. 1914 01:28:30,000 --> 01:28:31,567 It turned out to be so much more. 1915 01:28:31,610 --> 01:28:34,352 I certainly do realize how lucky I am to have been 1916 01:28:34,396 --> 01:28:36,049 in the right place at the right time 1917 01:28:36,093 --> 01:28:38,008 and, you know, forge a little bit of 1918 01:28:38,051 --> 01:28:41,054 the history of the TSR roleplaying universe. 1919 01:28:41,098 --> 01:28:44,188 [Metheney] I think it's a legacy and it's humbling. 1920 01:28:44,231 --> 01:28:47,322 Seeing the work that was done way back with TSR 1921 01:28:47,365 --> 01:28:50,020 and then work that's being done now and in the future, 1922 01:28:50,063 --> 01:28:52,152 it's only gonna get better and better and better. 1923 01:28:52,196 --> 01:28:54,285 [Babbey] Being able to contribute 1924 01:28:54,329 --> 01:28:56,331 to so many people's experience. 1925 01:28:56,374 --> 01:28:58,855 You know, you're contributing not just 1926 01:28:58,898 --> 01:29:00,683 to a book that's going to sit on the bookshelf. 1927 01:29:00,726 --> 01:29:02,293 For me, I'm contributing to somebody's 1928 01:29:02,337 --> 01:29:03,816 imaginative experience. 1929 01:29:03,860 --> 01:29:08,255 Dungeons & Dragons is about imagination. 1930 01:29:08,299 --> 01:29:10,693 It's about storytelling. 1931 01:29:10,736 --> 01:29:14,436 It's about creating something together. 1932 01:29:14,479 --> 01:29:18,962 And these depictions, these drawings of characters 1933 01:29:19,005 --> 01:29:22,139 that someone draws on their player character sheet 1934 01:29:22,182 --> 01:29:25,838 or that aMonster Manual shows us what we're going to fight 1935 01:29:25,882 --> 01:29:28,885 or a module shows us the room we're about to enter. 1936 01:29:28,928 --> 01:29:31,931 These are all parts of that narrative. 1937 01:29:31,975 --> 01:29:36,719 They're all pieces that fuel our collective imagination. 1938 01:29:36,762 --> 01:29:39,722 And I'm very, very honored and thankful 1939 01:29:39,765 --> 01:29:41,201 that I got to be a part of that. 1940 01:29:41,245 --> 01:29:44,683 I'm happy that my art 1941 01:29:44,727 --> 01:29:48,121 got to pull people into a game or a book 1942 01:29:48,165 --> 01:29:51,690 that made them happy. I don't feel famous. [chuckles] 1943 01:29:51,734 --> 01:29:55,433 I don't feel anything. I just feel lucky. 1944 01:29:55,477 --> 01:29:57,870 I'm still learning and I'm still trying to get... 1945 01:29:57,914 --> 01:30:01,265 one painting right, you know? [chuckles] 1946 01:30:03,354 --> 01:30:09,316 ♪